After my latest solo game with 4 commander decks, I noticed that
- 1. My decks are not in balance
- 2. I need a way to deal with single targets that are threats.
So to have a idea I watched this video: https://youtu.be/3K9PEeLG_6M andcgot the following quideline
- 10-12 Manaramp
- 10 Card Draw
- 10-12 Single Target removal
- 3-4 Board Wipes
- 35-38 lands

They also had some good defining there, that really hit home, as I recently changed most Mana Artifacts in Sefris Venture to be creature’s that search lands to your hand, that does not classify as ramp.
So to start out the progress I took each of these 4 decks and laid them out with these categories

So lets have some Stats of our own:
Ramp: S4 N13 G16 A13
Card Draw: S5, N12, G9, A8
Targeted Removal: S6, N7, G1, A6
Board Wipes: S1, N1, G0, A11
Lands: S36, N37, G32, A36
Changes done:
Another great thing they said on that Video is to figure out what your deck does, how does it win?
Sefris – Control the game by Controlling my graveyard.
- Shriekmaw -> Duplicant
- Knight of the White Otchid -> Loyal Warhound
- Landtax-> Commander’s Sphere
- Pilgrim of the Ages -> Orzhov Signet
- Weathered Wayfarer -> Azorious Signet
- Crypt Agadeem -> Fellwar Stone
- Stronic Resonator -> Dungeon Map
- Undercity Informer -> Letter of Acceptance
- Netherborn Phalanx -> Ornithopter of Paradise
- Omniscience -> Spiketail hatchling
- Martyr’s bond -> Necrotic Sliver
- Nim Deathmantle -> Abolish
- Academy Rector -> Angel of Finality
- Doomed Necromancer -> Massacre Wurm
- Fleshback Marauder -> Sunblast Angel
- Great Whale -> Augur of Bolas
- Dreadhound -> Mulldrifter
- Eternal Dragon ->Architect of Will
- Dimir House Guard -> Brainstorm
- Altar of Dementia -> Ponder
- Dread Return -> Frantix Search
- Panharmonicon -> Jin-Gitaxias, Core Augur
- Swamp -> Sejiri Shelter
- Plains -> Dungeon Descent
- Plains ->Artisan of Kozilek
Nekusar – Everything will hurt you, Drawing, Discarding, everything! Might mill, has 1 combo that wins the game if I have no cards in deck
- Niv-Mizzet, the Firemind -> Snuff Out
- Curiosity -> Dismember
- Jace’s Erasure-> Ravenous Trap
- Minn, Wily Illusionist -> Tragic Slip
- Teferi’s Tutelage -> Daze
- Vivid Marsh -> Song-Mad Treachery
- Vivid Crag -> Zof Consumption
- Vivid Creek -> Visions of Beyond
Gaddock – Elfs go infinite and get big
- Seeker of Skybreak -> Nature’s Claim
- Nomadic Elf -> Oblation
- Seedcradle Witch -> Krosan Grip
- Lotus Petal -> Beast Within
- Ivy Lane Denizen -> Path to Exile
- Copperhorn Scout -> Condemn
- Trelasarra, Moon Dancer -> Reclamation Sage
- Wellwisher -> Skullclamp
- Essence Warden -> Swords to Plowshares
- Dwynen, Gilt-Lead Daen -> Tribute to the Wild
- Forest -> Khalni Ambush
Atraxa – Control via Plameswalkers
- Solemn Simulacrum -> Nature’s Lore
- Hunting Wilds -> Everflowing Chalice
- Day of Judgement -> Render Silent
- Promise of Loyalty -> Vindicate
- Rout -> Utter End
- Hallowed Burial -> Merciless Eviction
- Black Sun’s Zenith -> Tezzert’s Gambit
- Wrath of God -> Jace Beleren
- Phyrexian Scriptures -> Oath of Gideon
- Gideon, Champion of Justice -> The Deck of Many Things
- Eternal Witness -> Academy Rector
- Sorin, Solemn Visitor -> Bioessence Hydra
- Sorin Markov -> Defence of Hearth
- Liliana of the Dark Realms -> Djeru, With Eyes Open
- Vivid Creek -> Beyreen Veil
While making Changes I ended up making couple more decks. But to have better overview of all decks atm, I’m checking them side by side each category reaches the wants amounts.



