Limited Formats: Pack wars

I jusg finished writing Mini-master Variant and looked for one more Limited 2 player game to

Each of you opens and shuffles your pack without looking at what you have. Draw no opening hand.

The pack is your library. Each player draws one card off the library each turn. You may assume that every player has an infinite number of each type of basic land. If you draw a land card, you may cycle it for 0 at any time you could play an instant.

You do not lose the game as a result of being unable to draw a card, as long as you have cards in your graveyard. 

As there is no basic lands added but cards are shuffled I sleeved the ‘decks’ to avoid shuffle damage.

Aa you can see from Dice roll the Player on right won the dice throw and will go first. due to Color of spin down dice I got for this player, he will be called, Green.

R1, T1, Green: Draw: Arcane Investigator.

(Now I know I wrote up Infinite mana, but I feel like this one would win the game instantly by drawing the deck and playing everything on the deck. To not to end the game right away I’d say there should be limit on how much mana or how many times ability can be resolved. I’d say 10mana/turn.)

Cast Arcane Investigator and activate once, roll 4, Draw Barbarian Class and go to level 1.

R1T2, Blue: Draw: Lurking Roper. Green Activates Search the Room from Arcane Investigator rolling 2 for Barbarian Class, roll 15 and 20, See Hobgoblin Captain, Plummet & Dire Wolf Prowler, Take Hobgoblin Captain to hand rest on bottom.

R2, T3, Green. Draw: Evolving Wilds. Cycle Evolving wilds for 0, Draw Flumph. Cast Flumph & Hobgoblin Captain. Use Seaech the Room to draw, rolls 10 & 11, See Targ Nar, Demon-Fang Gnoll, Brazen Dwarf and Priest of Ancient Lore, Pick Priest of Ancient Lore. Cast Proest of Ancient Lore to draw Baleful Beholder, cast and choose Fear Ray, Attack with all (Barbarian gave +2/+0 to Hobgoblin, and gives haste) for total of 15, with Menace

R2, T4, Blue. Draw, Find the Path, Venture to Loat Mine for Scry 1, See Greataxe and set under the deck, Green uses Arcane Investigator for another Search the room, rolls 3 & 7 Draws Reaper’s Talisman.

R3, T5, Green. Draw: Minimum Containment, Cast Minimum Containment to Lurkong Roper, Use Arcane Investigator, roll 1 & 11, get Dire Wolf Prowler. Cast Reaper’s Talisman, Equip Reaper’s Talisman to Hobgoblin Captain and attack with all. Victory to Green Die, MVP of Pack wars, D&D 1st turn Arcane Investigator.

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