Solo 4 player Commander round 2 game 2

So game 2 of round 2, Nekusar whl has just been upgraded, Licia Life swap, Riku Chaos, Atraxa Counters

Atraxa is starting the game.

Atraxa won the dice roll, Licia took a Mulligan
2nd hand of Licia, with this will go.

R1T1, Atraxa, Draw Hickory Woodlot.

Main Phase: play Hickory Woodlot.

R1T2, Licia, Draw Tainted Peak.

Main Phase: Play Swamp

R1T3, Riku, Draw: Gruul Charm

Main Phase: Play Vivid Grove

R1T4, Nekusar, Draw: Dark Deal

Main Phase: Play tapped Blood Crypt, Suspend Lotus Bloom with 3 Time Counters

End of Round 1

R2T1: Atraxa, Draw: Throne of Geth

Main Phase: Play Gemstone Mine, Cast Emry, Lurker of the Loch

R2T2: Licia, Draw: Plains

Main Phase: Play Tainted Peak, Cast Boros Signet

R2T3: Riku, Draw: Psychic Battle

Main Phase: Play Vivid Crag.

R2T4: Nekusar, Upkeep, take out 1 time counter, Draw Arcane Signet

Main Phase: Play River of Tears, Cast Arcane Signet

End of round 2.

R3T1: Atraxa, Draw: Rings of Brighthearth

Main Phase: Play Plains, Using Emry cast Pentad Prism from Graveyard.

R3T2, Licia, Draw: Darien, King of Kjeldor

Main Phase: Play Plains.

R3T3, Riku, Draw: Terramorphic Expanse

Main Phase: Play Mountain, Cast Teferi’s Realm

R3T4, Nekusar, Upkeep: Teferi’s Realm triggers Choose Creatures, remove a time counter, Draw: Memory Jar.

Main Phase: Play Dragonskull Summit, Cast Surly Badgersaur.

End of Round 3

R4T1: Atraxa, Emry Phases in, Upkeep Teferi’s Realm triggers, choose Global Enchatments Upkeep Draw: Trigon of Throught

Main Phase: Cast Atraxa, end of turn Proliferate,

R4T2: Licia, Draw: Terramorphic Expanses.

Main Phase: Play Plains, Cast Vizkopa Confessor, pay 4 life to have Nekusar Reveal his hand and Exile Dark Deal.

R4T3: Riku, Upkeep Teferi’s Realm, Choose Creatures Draw: Kiki Jiki-Mirro Breaker.

Main Phase: Play Terramorphic Expanse, search a Island tapped to battlefield.

R4T4: Nekusar, Upkeep, Choose Global Enchantments, Cast Lotus Bloom Draw: Mnemonic Betreyal

Main Phase: Play Hammerheim, Cast Nekusar.

End of Round 4

R5T1, Atraxa, Draw, Serum Tank, and Cryptic Trilobite.

Main Phase: Cast Throne of Geth, Attack with Atraxa to Nekusar. With Throne of Geth sacrifice Pentad Prism and Proliferate again at end of turn.

R5T2, Licia, Draw Battlefield Forge & Blood Tribute.

Main Phase: Play Battlefield Forge, Cast Darien, King of Kjeldor. Hit Riku for 1 with Vizkopa Confessor.

R5T3, Riku, Upkeep: Teferi’s Realm Trigger, will choose artifacts. Draw: Evolving Wilds & Conjured Currency.

Main Phase: Play Wooded Foothills, Crack it for

R5T4, Nekusar, Upkeep: Phase Out Enchantments. Draw: Mox Tantalite and Cyclonic Rift

Main Phase: Suspend Mox Tantalite for 3 turns, cast Memory Jar, tap Memory Jar for its effect. Each opponent loses 7 life when drawing cards and they can’t use them, won’t cast any of the cards, Surly Badgersaur truggers at discard, there is 1 Creature and 6 cards that make him fight, to try to make it matter Surly Badgersaur is 4/4 !and will first fight Emry, then Riku and last Darien, anything after that doesnt matter as Badgersaur is dead.

End of Round 5

R6T1, Atraxa, Draw, Mirror Works & Roalesk, Apex Hydrib

Main Phase: Attack with Atraxa to Nekusar, Cast Cryptic Trilobite, end of turn Proliferare.

R6T2, Licia, Draw Marsh Flats, Heartless Hidetsugu.

Main Phase: Play Terramorphic Expanse, get a Swamp, Cast Axis of Mortality, hit Riku with 7 Soldiers.

R6T3, Riku Upkeep, Teferi’s Realm triggers, Choose Artifacts, Draw Phhlath, World Sculptor & Thespian’s Stage.

Main Phase: Play Mountain, Cast Phylath, World Sculptor

R6T4, Upkeep, choose Enchatments, time coubter removed, Cast Magus of the Wheel Draw Sunken Hollow & Dark Ritual.

Main Phase: Play Sunken Hollow and Cast Magus of the Wheel.

End of Round 6

R7T1, Atraxa, Draw Doubling Season & Pentavus,

Main Phase, Attack Nekusar with Atraxa, then cast Rings of Brightheart.

R7T2, Licia, upkeep trade life total with Atraxa, draw Inspiring Vantage and Return to Dust.

Main Phase, Play Marsh Flats, Cast Licia, Crack Marsh Flats, find Smoldering Marsh, cast Heartless Hidetsugu

R7T3, Riku, Upkeep, phase out Artifacts, draw Kongla, the Titan Ape & Halimar Depths,

Main phase: cast Kongla, etb trigger has him fight Nekusar play Halimar Depths, and reorder cards on top of deck.

R7T4, Nekusar, Upkeep Phase out Enchantmemts, remove time counter, Draw: Swamp

Main Phase, Play Swamp Cast Nekusar

End of Round 7

R8T1, Atraxa, Draw Sol Ring & Master Transmuter

Main Phase: Cast Sol Ring, Cast Academy Rector, Attack Nekusar with Atraxa for 4.

R8T2, Licia, upkeep Trade Riku’s and Nekusar’s Life totals. Draw Evolving Wilds & Commander’s Sphere

Main Phase: Play Evolving Wilds, Cast Commander’s Sphere, Cast Blood Tribute targeting Nekusar, with Kicker tapping Licia, in response, Nekusar will use Magus of the Wheel (Has 1R in mana pool). Both spells resolve, Licia Taps Heartless hidestsugu for his Ability. Then Attack with 6 Soldiers and kill Nekusar. Crack Evolving Wilds for Swamp

R8T3, Riku, Draw: Thieves’ Auction

Main Phase: Play Castle Embereth, landfall Trigger will give plants +1/+1, Cast Edric, Spymaster of Trest. Attack Licia with All creatures, Kogla triggers and destroys Axis of Morality, block Kogla and Phylath then take 8 damage from 4 2/3 plants, draw 4 cards. 2nd Main, cast Possibility Storm.

End of Round 8

R9T1, Atraxa, Draw: Clock of Omens

Makn Phase: Play Mistvale Bridge, Attack Licia for 9 with 3 Creatures, Licia loses, draw 3 cards. Second Main, Cast Serrated Arrows, tap Serrated Arrows to give Academy Rector , remove cojnter drom Cryptic Trilobite to pay Rings of Hearth and copy Serrated to give Kogla a -1/-1 counter end of turn Proliferate. Academy Rector dies and tutors Phyrexian Scriptures to battle field that targets Atraxa.

R9T2, Riku, Upkeep, Teferi’s Realm triggerd and Riku chooses Artifacts, in response, Atraxa will activate Throne of Geth to proliferate and remove a counter from Crypitic Trulobite to copy the effect, sacrificing Mistvault Bridge. Proliferate gives Phyrexian Scriptures 1 more lore counter and that will destroy all nonartifact creatures. Draw: Coveted Jewel.

Main Phase: Play Forest, Cast Jadelight Ranger, Possibility Storm triggers, results to Rootweaver Druid, in response, Riku casts Omen of the Sea with Flash, Possibilitu Storm triggers, results to Courser of Kruphix. P the D

End of Round 9

R10T1, Atraxa, Upkeep, Phasing out Enchantments, Draw: Calciform Pools

Main Phase: Play Tree of Tales, cast Astral Cornucopia X=1, Cast Arcbound Reclaimer, Attack with Atraxa for 7, Tap Serrated Arrows to destroy Rootweaver Druid, end of turn Proliferate.

R10T2, Riku, Upkeep, choose Enchantments. Draw Confounding Conundrum.

Main Phase: Tap all lands for mana, Leave UR to manapool and cast Thieves’ Auction, in response Atraxa will use Thrine of Geth to sacrifice Atraxa, then with Arcbound reclaimer use all counters targeting Grimoire of the Dead. Thieves’ Auction resolves and Riku casts Confounding Conondrum.

End of Round 10

R11T1, Atraxa, Draw: Grimoire of the Dead, Phyrexian Scriptures exiles Rikus graveyard.

Main Phase: Cast Atraxa for 6, pass turn.

R11T2, Riku, Upkeep,phase out Creatures, Draw: Awakening Zone.

Main Phase: Cast Humble Defector, Poddibilty Storm triggers and causes Mulldrifter, draw 2, Cast Timeless Witness Possibility storm triggers and finds Gomazoa. Play Frostblil Snarl.

R12T1, Atraxa, Upkeep phase out Enchantments, Draw Vivid Creek.

Main Phase: Play Island, Cast Grimoire of the Dead, Attack with Atraxa Riku uses Serrated Arrows and blocks with Mulldrifter. 2nd Main, Cast Clock of Omens, out a Charge counter on Calciform Pools, Activate Grimoire of the Dead, End step proliferate.

R12T2, Riku, Upkeep, Phase out Artifacts, in response another -1/-1 to Atraxa, Draw Avenger of Zendikar

Main Phase: Cast Proteus Staff, Possibilty storm triggers to Knowledge Pool. Cast Awakening Zone, both Possibility Storm ans Knowledge Pool trigger, will stack them so that Awkening Pool goes under Knowledge Pool and Possibility Storm trigger still happens. From Knowledge Pool we are casting Tezzeret the Seeker, Possibility storm will cause Goblin Bombardment. Using -X, X=4 to search some artifact to battlefield. Found Proteus Staff. Attacking with Courser of Kruphix, ehich Atraxa takes.

R13T1, Atraxa, Upkeep, phase out Enchantments, Draw Goldmire Bridge.

Main Phase: Play Goldmire Bridge, Using Throne of Geth sacrifice Goldmire Bridge to Proliferate, Cast Cathar’s Crusade that triggers Knowledge Pool, and resoves to Primal Vigor, Activate Grimoire of the Dead, Cryptic Trilobite and Etched Oracle both die, Mull drifter draws 2 card, Emry mills 4 cards, Roalesk gives 2 +1/+1 counters to Mulldrifter, Deepglove Skate doubles the counters on most permanents. At End step Proliferate,

R13T2, Riku, phase out creatures, Draw: Omen of the Sea

Main Phase: Cast Omen of Seas, stack so that it goes under Knowledge Pool, but Possibility storm still triggers, cast Nissa, Vastwood Seer from Knowledge Pool, Possibility storm lands to Path of Discovery. Nissa enters battlefield, search for basic forest to hand and explore, with exolore hit a vivid creek that is draen to hand, Play Forest, Nissa Triggers and transforms. Cast Coweted Jewel, again triggering both, Knowledge Pool provides Rampaging Baloth, Possibility storm a Omen Machine. Use Nissa’s +1 to put a card to hand. Pass the turn.

R14T2, Atraxa, Upkeep, Phase out Enchantments, Omen Machine exiles Phyrexian Metamorph, cast it as a copy of Deepglow Skate. Double all counters that Atraxa wants doubled, then Attack to win the game.

Atraxa is the winner.

Solo 4 player Commander round 2 game 1

2nd round I made some new decks, some are still on rotation, and anxious to break old lnes to build new ones already

On this game we got Garth Elfs, Sefris Cycling, Nahiri Voltron and Carth Superfriends.

Garth won the dice throw so he is going first, I’m bit unsure of some of the startkng hands, but decided to go with it on each of them.

R1T1, Garth, Draw: Karpulsan Forest

Main Phase: Play Command Tower, Cast

R1T2, Sefris, Draw: Caves of Koilos.

Main Phase: Play Choked Estuary tapped

R1T3, Nahiri, Draw: Plains

Main Phase: Play Plains

R1T4, Carth, Draw: Thallid Shell-Dweller.

Main Phase: Play Forest, Suspend Searh for Tomorrow

End of Round 1

R2T1, Garth, Draw Thespian Stage.

Main Phase, Play Flooded Grove, Cast Quirion Explorer, Quirion Ranger attacks Carth.

R2T2, Sefris, Draw: Astral Drift

Main Phase, Play Caves of Koilos, Islandcycle Jhessian Zombies for Hallowed Fountain

R2T3, Nahiri, Draw: Plains

Main Phase: Play Plains, Cast Rogue Gloves.

R2T4, Carth, Upkeep: Remove 1 Time Counter, Draw: Garruk Wildspeaker.

Main Phase: Play Forest, Cast Fork in the Road. Swamp to hand Forest to grave.

R3T1, Garth, Draw Wooded Bastion

Main Phase: Play Wooded Bastion, Cast Marwyn, Cast Heritage Druid, Cast Elvish Archdruid.

R3T2, Sefris, Draw: Glacial Fortress.

Main Phase: Play Hallowed Fountain, Pay 2 life to have it enter untapped, Cast Sefris.

R3T3, Nahiri, Draw Extraplanar Lens.M

Main Phase, Play Plains, Cast Extraplanar Lens, Imprint Plains

R3T4 Carth, Upkeep, Cast Searh for Tomorrow from Suspend, Draw: Liliana, Heretical Healer.

Main Phase: Play Swamp, Cast Garruk Wildspeaker, Use +1 to untap 2 lands, Cast Thallid Shell-Dweller.

End of round 3

R4T1, Garth, Draw: Savannah

Main Phase: Play Savannah, Cast Garth. Attack Carths Garruk with Heritage Druid, Quirion Ranger and Elvish Archdruid. Marwyn attacks Nahiri

R4T2, Sefris, Draw: Tortured Existence.

Main Phase: Play Glacial Fortress, Cast Tortured Existence, Cycle Glassdust Hulk to trigger Sefris, Venturing to Lost Mine of Phandelver. Draw Island, Scry 1: Tainted Isle goes under the deck.

R4T3, Nahiri, Draw: Plains.

Main Phase: Play Plains, Cast Nahiri, use +2 to Create 1/1 Kor Soldier and attach Rogue’s Gloves to him.

R4T4, Carth, Upkeep give Thallid Shell-Dweller a spore Counter, Draw: Garruk, Apex Predator.

Main Phase: Play Forest, Cast Carth, See top 7 cards with no Planeswalkers. At end step Sefris uses Tortured Existence, discards Sun Titan to return Glassdust hulk to hand.

End of round 3, few mistakes, I forgot to move Glassdust Hulk to hand and give him Treasure token.

R4T1, Garth, Draw: Seaside Citadel.

Main Phase: Tap Garth for Braingeyser, X=8 targeting himself. Play Wooded Foothills, Cast Winter Orb. End of turn discard Anger and Seaside Citadel. Sefris cycles Glassdust Hulk and draws Windcaller Aven, Sefris triggers and drains 1 from each opponent.

R4T2, Sefris, Untap, only untap Choked Estuary. Draw: Dimir Infiltrator.

Main Phase: Play Island, Activate Tortured Existence to discard Dimir Infiltrator return Glassdust Hulk to hand, Sefris triggers to Venture. Completed a Dungeon, Create undead triggers Return Sun Titan that Returns Dimir Infiltrator.

R4T3, Nahiri, Untap 1 Plains, Draw Silent Arbiter.

Main Phase: Play Plains, Attack Garth with 1 Soldier, Rogue’s Golves trigger and draws a card. 2nd Main, +2 Nahiri, and add another Soldier and attach Rogue’s Gloves to it Cast Knight of the White Orchid and search a Plains to Battlefield. Cast Silent Arbiter.

R4T4, Carth, Untap 1 Swamp, Upkeep, add Spore counter to Thallid Shell-Dweller, Draw Contagion Engine

Main Phase: Can’t cast anything, so hitting Garth with Carth. At end of Turn, Garth will Fetch with Wooded Foothill, finds Tropical Island, Sefris cycles Glassdust Hulkband ventures to Lost Mine again. Scry 1 sees Island and leaves it on top.

End of Round 4.

R5T1, Garth, untap land draw Enlightened Tutor

Main Phase: Cast Enlightened Tutor, get Umbral Mantle to top of deck, Cast Beast Whisperer, Cast Wirewood Channeler, Draw Umbral Mantle, Cast Umbral Mantle, Equip to Wirewold Channeler.

Now as Wirewood Channeler taps for 7 mana of any color and Umbral Mantle untaps ot for 3, Garth has unlimited colored mana and he can untap all creatures on his battlefield. This also means Garth will be able to use all his abilities once. So now take 100 of each color to mana pool and untap each creature on the battlefield.

Cast Temur Ascendency, Cast Congregatiom at Dawn, get Selvala, Explorer Returned, Mirror Entity and Ashaya, Soul of the Wild to top of the battlefield. Using Garth ability cast Black Lotus, Cast Disenchant to Silent Arbiter, Cast Terror to Sun Titan, Sefris Triggers and takes another Treasure, Cast Shivan Dragon, Beast Whisperer and Temur Ascendency will trigger and Draw 2 cards. Cast Selvala, Explorer Returned, Cast Mirror Entity. While now Garth could draw his deck with Selvala and take a lot of life, with Silent Arbiter gone, he will make all of his creatures 500/500 and attack Carth with 3 creatures, Nahiri with Shivan Dragon, Carth with 5 and Sefris with 5 Creatures. Which wins him the game.

Solo 4-deck Commander log v3, Nekusar, Superfriends, Grouphug/Turbofog, Garth

So this pod will be the winners of last 2 pods. Nekusar and Atraxa Superfriends from first pod and Garth with Phelddagrif from second pod

Starting throw and order of seats says Garth will go first followed by Nekusar, Atraxa and last on turn order will be Phelddagrif.

Turn 0, Garth, Drawing Starting hand:

Only 2 lands, neither allows green that would have given 1st turn play. Will mulligan.

3 lands, so still bad, but this will do, hopefully will draw green sometime soon. As first mulligan is free, keep all 7.

Turn 0, Nekusar, Drawing Starying hand:

3 lands, 1 ramp, no blue. Not amazing but will do.

Turn 0, Atraxa, Drawing starting hand.

3 lands covers most of colors, will keep, hopefully drawing some ramp. Or wont play anything in a while.

Turn 0, Phelddagrif, Drawing Starting Hand

3 lands, all colors, I’m good.

R1T1, Garth, 40 hp; Draw: Otherworldly Journey.

Main Phase: Play Arid Mesa, Sacrifice it to search for Plateau and Cast Sol Ring. EOT

R1T2,  Nekusar, 40 hp; Draw: Whispering Madness.

Main Phase: Play Swamp, EOT

R1T3, Atraxa, 40 Hp; Draw: Tamiyo, the Moon Sage

Main Phase: Play Flooded Strand, Sacrifice for tapped

R1T4, Phelddagrif, Hp 40, Draw: Ivory Mask

Main Phase: Play Terramorphic Expanse, Sac and search Island, EOT

R2T5, Garth, Hp39, Draw: Fabled Passage.

Main Phase: Play Fabled Passage, Sac for tapped Forest. EOT

R2T6, Nekusar, Hp40, Draw: Island.

Main Phase: Play Island, Cast Rakdos Signet. EOT

R2T7, Atraxa, Hp39, Draw: Vivid Marsh

Main Phase: Play Vivid Marsh, EOT.

R2T8, Phelddagrif, Draw; Forest

Main Phase, Play Forest, EOT

R3T9, Garth, Hp 39, Draw; Thornglint Bridge.

Main Phase: Play Thornglint Bridge, Cast Fire of Yavimaya.

R3T10, Nekusar, Hp 40, Draw. Mystical Tutor

Main Phase: Play Swamp, Cast Whirlpool Warrior, Draw; Mana Vault, Rod of Absorption, Valacut Awakening, Memory Jar, Day’s Undoing, Cast Mana Vault EOT.

R3T11, Atraxa, HP39, Draw; Garruk, Apex Predator.

Main Phase, Play Overgrown Farmland, EOT

R3T12, Phelddagrif, HP40, Draw; Forest

Main Phase, Play Plains, Cast Ghostly Prison (Prigione Spettrale), EOT

R4T13, Garth, HP39, Draw; Atemsis, the All-Seeing (Atemsis, la Omnisciente)

Main Phase: Play Island, Cast Helm of the Host (Yelmo Multiplocador), EOT

R4T14, Nekusar, HP40, Draw; Breathstealer’s Crypt

Main Phase: Play Valacut Stoneforge, Cast Nekusar. Attack, Garth with Whirlpool Warrior for 2, no blocks, EOT. 

R4T15, Atraxa, Hp39, Draw; Armageddon and Academy Rector

Main Phase: Play Reflecting Pool, Cast Atraxa, EOT, Proliferate Vivid March counter, discard Garruk, Apex Predator

R4T16, Phelddagrif, Hp40, Draw; Forced Fruitition and Heartbeat of Springs

Main Phase: Play Forest (Bosque), Cast Tempt with Discovery, each opponent will search for a land card, so Phelddagrif will search for 4 lands. [(Reliquary Tower, Command Tower, Exotic Orchard, Temple of False God) Garth gets Command Tower, Nekusar gets Polluted Delta, Atraxa gets Hicory Woodlot] Cast Heartbeat of Spring and Braids, Conjurer Adept. EOT, Nekusar Sacrifices Polluted Delta for Steam Vents.

R5T17, Garth, HP37, Upkeep: Braids trigger, Garth puts Visara to Battlefield, Draw; Temur Ascency and Darkmoss Bridge

Main Phase: Play Darkmoss Bridge, Cast Garth, Tap Garth for Black Lotus, Tap Visera to destroy Nekusar. Equip Helm of Host to Garth

Hp 35

R5T18, Nekusar, Hp40, Upkeep: Braids Triggers and Nekusar puts Memory Jar to Play Draw; Underworld Dreams.

Main Phase: Tap all Mana sources for 11 mana, Use 7 to recast Nekusar leaving UBRR to manapool. Then he Activates Memory Jar,

Memory Jar Draws, Each other player than Nekusar got 7 Damage

Use B to cast Darkritual going UBBBRR, Cast Snuff Out using 4 life to Braids, Play Island, Cast Sol Ring, tap Island and Solring to get manapool to UUUBBBRR2, Cast Lier, go to BBBRR, Cast Dark Deal, and in Response Sacrifice Whirlpool Warrior

Whirlpool Warrior Draw, another 7 to all 3 except Nekusar.
Dark Deal Draws, another 6 to each opponent of Nekusar.

At end of Turn, Cards removed with Memory Jar return

Hp 35, for Snuff Out

R5T19, Atraxa, hp17, draws; Glacial Fortress and Binding the Old Gods

Main Phase: Play Glacial Fortress, Cast Venser, the Sojourner, Cast Binding the Old Gods (Target Garth), Garth respondes casting Otherworldy Journey to Garth.

Cast Academy Rector, Use +2 of Venser to Bounce Binding the Old Gods (Destroy Heartbeat of Spring, Attack Nekusar with Atraxa. EOT, Proliferate all own (2 lands, Venser and Binding, that seaches for Forest) Garth returns to battlefield and taps for Another Black Lotus.

Correction: Venser should be 6.

R5T20, Phelddagrif, HP18, Draw; Pollen Lullaby and Heartwood Storyteller.

Main Phase: Play Forest, Cast Forced Fruitition, Cast Ivory Mask, EOT

R6T21, Garth, Hp15, Upkeep Tap Visara to Destroy Nekusar, Draw: Mistvault Bridge.

Main Phase: Cast Atemsis, the All-Seeing, trigger Forced Fruitition, Draw (Murkfiend Liege, Cephalid Looter, Merieke Ri Berit, Saffi Eriksdotter, Exotic Orchard, Plains, Island) Play Exotic Orchard, Cast Merieke Ri Berit, Trigger Forced Fruitition (Anger, Necrotic Ooze, Wild Growth, Tanglepool Bridge, Plains, Marsh Flats, Opal Palace).

Atemsis attacks Nekusar, Nekusar has no blockers (Can’t cast Snuff Out for Alternative cost from Graveyard), Garth reveals his hand and Nekusar loses the game. EOT, Garth discards to 7

R6T22, Atraxa, HP21, Draw; Mirari’s Wake, Binding goes to Lore 3 and is sacrificed.

Main Phase: Cast Mirari’s Wake, Trigger Forced Fruitition and Draw 7 (Nissa of Shadowed Boughs, Render Silent, Tropical Island, Professor Onyx, Command Tower, Roalesk, Apez Hybrid, Oath of Ajani, Play Command Tower

Attack Garth with Both Atraxa and Academy Rector, Garth uses Merieke to remove Atraxa from Combat by gaining control of it, as it has Vigilance Garth could block, but does not want Doubling Season to table and rather takes 1 hit to face. He will use Garth’s ability to Get Disenchant (Trigfer Forced Fruitition Draws: Cloudshift, Saryth, Goldmire Brodge, Evolving Wilds, Seedborn Muse, Aphetto Alcemist, Swamp) for Mirari’s Wake, Atraxa Responds with Render Silent. Triggers Forced Fruitition Draws: Doubling Season, Jace Mind Sculptor, Garruk Wildspeaker, Overgrown Tomb, Jace Mirror Mage, Ajani Steadfast, Oath of Gideon

2nd Main Phase, Cast Garruk Wilspeaker. trigger Forced Fruitition, Draw Vivid Meadow, Karn Liberated, Gilted Lotus, City of Brass, Breeding Pool, Catastrophe, Vraska the Unseen, Use Garruk +1 to untap Vivid Marsh and Reflecting Pool, cast Oath of Ajani , trigger Forced Fruitition, draw The Eldest Reborn, Flooded Grave, Sorin Markov, Component Pouch, Transquild Promenade, Misty Rainforest, Godless Shrine, Cast Ob Nixilis Reignited, Cast Ob Nixilis Reignited, Trigger FF, Draw Teferi Temporal Archmage, Forest, Beyleen Veil, Jace, Architect of thoughts, Saprazzan Skerry, Tezzeret’s Gambit, The Deck of Many Things. Use Ob Nixilis -3 to destroy AtemsisUse +2 of Teferi to Atraxa, returning it to own battlefirld. EOT, No proliferate due to Atraxa just returning , but Discard to 7

R6T23, Phelddagrif, Hp18, Draw: Forest.

Main Phase: Play Forest, Cast Heartwood Sotryteller EOT

R7T24, Garth Hp15, Draw Mountain

Main Phase, Tap Visera to Destroy Atraxa, Plah Opal Palace, Tap Garth to cast Regrowth targeting Atemsis, FF triggers draws, Teleportation Circle, Illusionist’s Bracers, Drossforge Bridge, Rustvale Bridge, Mercurial Chemister, Double Major, Jegantha, The Wellspring, Heaetwood Storyteller triggers, Atraxa draws Sol Ring, Phelddagrif Veteran Explorer. Cast Atemesis, FF triggers, Draw Furycalm Snarl, Stiging Lionfish, Plains, Ethersworn Adjudicator, Curse of Inertia, Mountain, Nullmage Shepherd.

Attack Atraxa with Atemsis, no Blockers, reveal hand, and Atraxa loses the game, EOT, discard to 7.

R7T25, Phelddagrif, Hp18, Draw Terrifying Presence.

Main Phase. Cast Veteran Explorer, EOT, Garth uses Merieke to gain control of Heartwood Storyteller, Casts Cloudshift to Garth, FF Triggers, draw Ferile Ground, Deceiver Exarch, Bloom Tender, Arcanis the Omnipotent, Conjurer’s Closet, Avatar od Woe, Turn to Mist. Taps Garth to Cast Black Lotus, FF Triggers, Draw Kiki-Jiki, Mirror Breaker, Dawn’s Reflection, Medomai the Ageless, Swamp, Bequiler of Wills, Razortide Bridge and Soulherder. Heartwood Storyteller triggers for both and Phelddagrif draws Eon Frolicker and Ghirapir Orrery.

R8T26, Garth, Hp15, Choose to untap Merieke to Destroy Hearwood Storyteller. Draw Silverbluff Bridge.

Main Phase, Garth taps for Disenchant to Forced Fruitition. Ff triggers, draws Mangara of Gondor, Lightning Greaves, Retreat to Coralhelm, Gift of Paradise, Corcive Recruiter, Slagwoods Bridge, Forest, Heartwood Storyteller triggers, Pheldagriff draws Temporal Cascade.

Garth Casts Bloom Tender, then Jegantha, The Wellspring, then Retreat to Coralhelm (Heartwood Storyteller triggers, Necrotic Ooze and Mangara of Corondor, (RG in manapool) Now Necrotic Ooze taps to add a land card to Battlefield using Sakura-Tribe scouts ability, and landfall from it allows Necrotic Ooze to untap so Garth plays all lands on his hand, leaving Necrotic Ooze untapped. As Ethersworn Canonist is in the graveyard that has 2U: Untap Ethersworn Canonist, Garth uses Visara to Destroy his own, Bloomtender, Now hr can tap Necrotic Ooze for 5 mana and use 2U of it to untap Necrotic ooze leaving unlimited colored (not blue) mana.

Now that he has unlimted mana he will cast all cards on his hand. Casting, Kiki-Jiki, Mirror Breaker, Seedborn Muse, Avatar of Woe, Conjurer’s Closet, Lightning Greaves, noticing ghat Saryth is in Graveyard with ability 1,Tap: Untap another creature or land, Means Garth has unlimited mana and unlimited untap to all lands and permanents, there is also 2UW: exile target creature and return to battlefield, so Garth can also blink unlimited times, which means unlimited disenchant and Regrowth allowing to play all cards from graveyard, in summary, Disenchant Ivorymask, Braingeysir X=1000 to Phelddagrif for Victory.

Sakashima the Impostor: Deckbuilding Exercise

This is my first post of Building around a random Commander from EDHREC, and I got Sakashima the Impostor.

https://edhrec.com/commanders/sakashima-the-impostor

https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74509

The Card reads as Follows:

  • Sakashima the Impostor
  • 2UU
  • Legendary Creature – Human Rogue
  • As Sakashima the Impostor comes into Play, You may choose a creature in play. If you do, Sakashima comes into play as a copy of that creature, Except its name is still Sakashima the Impostor, it’s still legendary, and ir gains “2UU: Return Sakashima ghe Impostor to its owner’s hand at emd of turn.”
  • 3/1

Deck

Color identity: U

Tribes:

  • Human
  • Zombie
  • Any (due to copy ability)

Themes:

  • Copy Everything
  • Control
  • ETB
  • Mill?
  • Combo
  • ???

CEdh Sakashima without using other lists

  • 12 cards of Ramp
    1. Chrome Mox
    2. Jeweled Lotus
    3. Lion’s Eye Diamond
    4. Lotus Petal
    5. Mana Crypt
    6. Mox Amber
    7. Mox Diamond
    8. Sol Ring
    9. Mana Vault
    10. Basalt Monolith
    11. Thought Vessel
    12. Mind Stone
  • 10 cards of Target removal
    1. Cyclonic Rift
    2. Counterspell
    3. Force of Will
    4. Force of Negation
    5. Hullbreaker Horror
    6. Pact of Negation
    7. Arcane Denial
    8. Fierce Guardianship
    9. Gilded Drake
    10. Pongify
    11. Rapid Hybridization
    12. Flusterstorm
    13. Brazen Borrower // Petty Theft
    14. Mana Drain
  • 4 Mass Removal
    1. Cyclonic Rift
    2. Ugin, the Spirit Dragon
  • 10 Card Advantage
    1. Rhystic Study
    2. Mystic Remora
    3. Narset, Parter of Veils
    4. Jace, the Mind Sculptor
    5. Windfall
    6. Braingeyser
    7. Sensei Divining Top
    8. Blue Sun’s Zenith
    9. Timetwister
    10. Sphinx of Enlightenment
  • 35 Land
    1. Academy Ruins
    2. Ancient Tomb
    3. Boseiju, Who Shelters All
    4. Crawling Barrens
    5. Glasspool Shore // Glasspool Mimic
    6. Halimar Depths
    7. Homeward Path
    8. Jwari Ruins // Jwari Distruption
    9. Mirrorpool
    10. Urza’s Saga
  • Other synergies
    1. High Tide
    2. Omniscience
    3. Snapcaster Mage
    4. Mystical Tutor
    5. Leyline of Anticipation
    6. Flash
    7. Great Whale
    8. Walking Ballista
    9. Time Warp
    10. Phyrexian Metamorph
    11. Tezzeret the Seeker
    12. Archaeomancer
    13. Lier, Disciple of the Drowned
    14. Codex Shredder
    15. Thassa’s Oracle
    16. Spellskite
    17. Rings of Brighthearth
    18. Teferi, Mage of Zhalfir
    19. True-Name Nemesis
    20. Vendilion Clique
    21. Temporal Manipulation
    22. Staff of Domination
    23. Dramatic Reversal
    24. Laboratory Maniac
    25. Capture of Jingzhou
    26. Isochron Scepter
    27. Palinchron

And thats 100 Cards. Now I should probably check a bit how well would all these work together and see why cards doesnt work together, but instead I’m gonna hit this to Moxfield and then comapre to CEdh list other people have worked at to see what did I miss.

Well before I start going further, I can confess that I do not have lot of experience with CEdh and I know this deck lacks focus, ATM this deck tries to Control until he wins be Lab Maniac/Thassa’s Oracle or with Inf Mana removes players with Breingeyser or Blue Sun’s Zenith.

https://www.moxfield.com/decks/8SK2w1Wu7EqmULTE6msz6A

Now then Checking some stats from EDHrec, there is only 150 decks with Sakashima as Commander, which takes him to rank #805 (as I’m writing this)

From top Combos I didn’t realize to include Deadeye Navigator, that allows easier infinite mana, I also didnt include Peregrine Drake only the 2 ‘big brothers’

Swan Song I also left out that would be good addition to combo pieces, God-Eternal Kefnet seems to also combo for infinite turns so that would be good addition. Memnarch a 1 card that wins games if you have inf mana should also be included in deck. Narset’s Reversal seems quite synergetic with other cards in this deck

So lets see after looking at these lista I’d like to include:

  • Swan Song
  • Narset’s Reversal
  • God-Eternal Kefnet
  • Dead-Eye Navigator
  • Peregrine Drake
  • Spark Double
  • Memnarch
  • Grim Monolith
  • Aetherflux Reservoir

And for better manabase add

  • Crucible of Worlds
  • Misty Rainforest
  • Polluted Delta
  • Seat of the Synod
  • Mystic Sanctuary
  • Vesuva
  • Tolaria West
  • Strip mine
  • Scalding Tarn
  • Flooded Strand
  • Wasteland

So to remove 10 nonland cards and 10 Islands:

  1. Flash
  2. Omniscience
  3. Mind stone
  4. Vendilion Clique
  5. Flusterstorm
  6. Timetwister (Shuffling Graveyard to Deck is not something we actually want)
  7. True-Name Nemesis
  8. Brazen Borrower // Petty Theft
  9. Laboratory Maniac
  10. Thassa’s Oracle

So these changes leave out the possibility of winning with Lab Maniac or Thassa’s Oracle and put’s more focus on winning with unlimited turns/mana/draw

Our comboes are

Inf mana

  • Dead-Eye Navigator + Peregrine Drake + Min 3 lands
  • Dead-Eye Navigator + Palinchron + Min 3 lands
  • Dead-Eye Navigator + Great Whale + Min 3 lands
  • Isochron Scepter + Dramatic Reversal + Min 3 mana from artifacts
  • Palinchron + High Tide
  • Hullbreaker Horror + Mana Crypt + Lotus Petal/Jeweled Lotus/Lion’s Eye Diamond/Sol Ring/Mana Vault/Basalt Monolith/Thought Vessel/Grim Monolith
  • Hullbreaker Horror + Lotus Petal + Sol Ring/Mana Vault/Basalt Monolith/Grim Monolith
  • Hullbreaker Horror + Mox Amber + Mana Crypt/Lotus Petal/Jeweled Lotus/Lion’s Eye Diamond/Sol Ring/Basalt Monolith/Grim Monolith + Legendary Creature
  • Basalt Monolith + Rings of Brightheart

Inf turns

  • Jace, the Mind Sculptor + God-Eternal Kefnet + Time Warp/Capture of Jingzhou/Temporal Manipulation
  • Archaeomancer + Deadeye Navigator + Time Warp/Capture of Jingzhou/Temporal Manipulation
  • Isochron Scepter + Narset’s Reversal + Time Warp/Temporal Manipulation/Capture of Jingzhou
  • Hullbreaker Horror + Archaeomancer + Time Warp/Temporal Manipulation/Capture of Jingzhou

Inf Tokens

  • Isochron Scepter + Dramatic Reversal + Swan Song + Phyrexian Metamorph

Inf Damage

  • Isochron Scepter + Dramatic Reversal + Swan Song +  Phyrexian Metamorph + Aetherflux Reservoir
  • Scepter + Dramatic Reversal + Aetherflux Reservoir

Mana dumps that win the game if Inf Mana

  • Walking Ballista
  • Staff of Domination
  • Memnarch
  • Braingeyser (Need to play 1/opponent)
  • Blue Sun’s Zenith

So to summirize, combo pieces are

  1. Walking Ballista
  2. Staff of Domination
  3. Memnarch
  4. Braingeyser
  5. Blue Sun’s Zenith
  6. Isochron Scepter
  7. Dramatic Reversal
  8. Swan Song
  9. Phyrexian Metamorph
  10. Aetherflux Reservoir
  11. Narset’s Reversal
  12. Capture of Jingzhou
  13. Temporal Manipulation
  14. Time Warp
  15. Deadeye Navigator
  16. Archaeomancer
  17. Jace, the Mind Sculptor
  18. God-Eternal Kefnet
  19. Great Whale
  20. Palinchron
  21. Peregrine Drake
  22. Hullbreaker Horror
  23. Mana Crypt
  24. Lotus Petal
  25. Mox Amber
  26. Grim Monolith
  27. Jeweled Lotus
  28. Lion’s Eye Diamond
  29. Rings of Brighthearth

So cards not used in Combos are

  • Crucible of Worlds
  • Spark Double
  • Snapcaster Mage
  • Mystical Tutor
  • Leyline of Anticipation
  • Spellskite
  • Teferi, Mage of Zhalfir
  • Lier, Disciple of the Drowned
  • Codex Shredder
  • Sensei Divining Top
  • Sphinx of Enlightenment
  • Pact of Negation
  • Arcane Denial
  • Fierce Guardianship
  • Gilded Drake
  • Pongify
  • Rapid Hybridization
  • Mana Drain
  • Mox Diamond

So to finetune this deck, I’d drop out

Spark Double for Mercurial Pretender which works as another way to get infinite if you have one of the Great Whale/Palinchron/Peregrine Drake

I’ll also change Rapid Hybridization for Snap as it can go infinite with Archaeomancer and High Tide

Another small change that I’d do is to change Leyline of Anticipation to Vedalken Orrery as this deck has better support to Artifacts than Enchantments, while playong both wouls give more redundanxy to cast Commander as Instant and return back each turn, I don’t know what else I would cut, and if that would make so big difference.

I’d still like to add Clever Impersonator, as it can double as another Isochron Scepter but I don’t know what else would I cut, so I think I’d call this deck ready until it has some playtesting done.

https://www.moxfield.com/decks/_gWZWETUtUO-YwcJlEc-Pw here’s a link to Final deck list

So that would be this blogs first CEdh deck, I’ll next brew a casual budjet version of Sakashima.

I put this deck also to Tapped Out to get some stats, and according to it, the average manacost on this deck is 2.88

On last thought I really think Lion’s Eye Diamond is wasted in this deck, in theory it works as extra card to go inf mana with Hullbreaker Horror, but Ornithopter could do that just as well. Probably would change it out but for now the deck is good as is.

Deckbuilding Exercise:

Deck brewing Challenge

  1. Get a Random Commander by some means, this could be using EDHREC random function or Gatherers Random Card funtion or using random number generator is some manner.
    • If you get a Partner, I’d say Roll 1d8 and see if you randomize another Partner for it.
      • 1-2: Play with only this Commander opting not to have a Partner.
      • 3-8: Randomize a partner for your Commander.
  2. Read the card and identify possible tribes and themes that work with said commander.
  3. Choose or Randomize which theme or tribe we are building.
  4. (Optional) Choose or Randomize possible limitations to deck building.

I’m going to build bunch of decks using random Commanders, first without any restrictions, trying to make CEdh level decks without readung other people deck lists. Then once my deck is ready I will compare it to decklists posted online, and see what did I do wrong, once I’m done with CEdh deck for specific commander I’ll set some limitations and build more casual theme/tribal based budjet deck for that commander.

While instead of building decks I don’t have the cards for I’d much rather play, I have more time for thia than sitting down for some hours to play. Also I believe it will help me 1. Understand synergies and cards better for future. 

After I’m done with first Commander, If I hit the same color combination again before doing 1 Commander or each color Combination, I’ll reroll or find a way to randomize without including the already used color combinations.

Deck types

Possible restrictions:

  1. Using limited pool of cards:
    • Block/Set specific
    • Modern/Retro frame
    • Only showcase/”bling”
  2. Price restriction:
    • each card high/low price
    • deck average price
    • deck max price total
  3. Banlist:
    • Normal Edh banlist
    • Adopt other banlist aswell
    • Ban top X cards from Edhrec

Limited Formats: Sealed

Generally Sealed refers to format where each player brings 6 Draft boosters and use the cards drawn from them to create 40 card decks. For me this is a format that I best know from playing Preleases. I’m certain there is many other variants to the format, for example Chaos Sealed.

Compared to draft formats Sealed ia easier in a way that no extra time is taken to draft the packs, it does make the random element a bit higher as you are stuck with the cards on your boosters.

I will demonstrate here using a DnD Prelease Pack How Sealed genericly works in Prelease element.

What Prelease pack contains:

Now in a store genericly players are given roughly 1h time to create a 40 card deck from these, so lets open them up and see what do we have.

Then after opening the packs

Now looking at the pool of cards, I’d say my first idea would be to go WG, maybe with a splash of Red, so lets see how that could turn out.

We got 16 Creatures, 1 removal, 3 non creature spells tbat draw cards, I cut out Flumph as I dont see it benefitting this deck. Now lets see how this deck would appear if we make it 3 color, or even splash of red.

So we got a 3 new cards that are red, 2x Dragon’s Fire, because removal is really important in limited, and Targ Nar, Demon-Fang Gnoll

Now to try out different Variantions with this Sealed Pool as I have no time limit, I’ll be checking out other combinations as well.

Red Green here hits the heavy end on Mana curve, While pool has some 1 drops they dont seem like a fit

With White Red I went with Equipments, I’m not sure of it wouls run well as there is only 1 Bruenor but as long as there is vreatyre on battlefield Equip cost on most of equipments are relatively cheap.

Black and Green packs some power and would like to Venture, not sure if it would work though, I kinda liked other options better.

Red and black combo gives most removal from the options and might be the best one yet.

The White black has some lifgain, some card draw, bit of removal and even evasion. But I think it isn’t as good as Red Black.

Now lets see how the deck would have been if we wouls have used blue with another color

On White Blue we are bit thin on options on what creatures to play, I can see how this could work, but it isn’t optimal.

Blue and black is quite solid, I left out Dungeon Crawler as I think this deck would rarely go through complete dungeon. But this could be a real option.

Blue Red looks like fun dice deck, but lack of good 3 drops really hurt the mana curve.

Amd blue and green seem to be missing enough playable creatures.

Personally, while rares were White and Green, after looking through my options I don’t think White rares work that well with this limited pool, not enought ETB effects for Teleportation Circle. I

I personally think the best xeck to play with this pool would be Red-Black, as it has 5 cards of removal, 3 at inatant speed, and 2 at sorcery speed, I would drop out from original picture the Djngeon Crawler for another Clattering Skeleton, while this deck has 6 Vemture cards I don’t think it has high propability of seeing Dingeon Crawler more than once.

Now while I totally could create 2 decks out of this pool and see which one is stronger, Selesnya (White Green) vs Rakdos (Red Black) this post is long enough and I’ll leave the playing to you guys when you get to Sealed event.

What deck would you have played with this pool?

Limited Formats: Pack wars

I jusg finished writing Mini-master Variant and looked for one more Limited 2 player game to

Each of you opens and shuffles your pack without looking at what you have. Draw no opening hand.

The pack is your library. Each player draws one card off the library each turn. You may assume that every player has an infinite number of each type of basic land. If you draw a land card, you may cycle it for 0 at any time you could play an instant.

You do not lose the game as a result of being unable to draw a card, as long as you have cards in your graveyard. 

As there is no basic lands added but cards are shuffled I sleeved the ‘decks’ to avoid shuffle damage.

Aa you can see from Dice roll the Player on right won the dice throw and will go first. due to Color of spin down dice I got for this player, he will be called, Green.

R1, T1, Green: Draw: Arcane Investigator.

(Now I know I wrote up Infinite mana, but I feel like this one would win the game instantly by drawing the deck and playing everything on the deck. To not to end the game right away I’d say there should be limit on how much mana or how many times ability can be resolved. I’d say 10mana/turn.)

Cast Arcane Investigator and activate once, roll 4, Draw Barbarian Class and go to level 1.

R1T2, Blue: Draw: Lurking Roper. Green Activates Search the Room from Arcane Investigator rolling 2 for Barbarian Class, roll 15 and 20, See Hobgoblin Captain, Plummet & Dire Wolf Prowler, Take Hobgoblin Captain to hand rest on bottom.

R2, T3, Green. Draw: Evolving Wilds. Cycle Evolving wilds for 0, Draw Flumph. Cast Flumph & Hobgoblin Captain. Use Seaech the Room to draw, rolls 10 & 11, See Targ Nar, Demon-Fang Gnoll, Brazen Dwarf and Priest of Ancient Lore, Pick Priest of Ancient Lore. Cast Proest of Ancient Lore to draw Baleful Beholder, cast and choose Fear Ray, Attack with all (Barbarian gave +2/+0 to Hobgoblin, and gives haste) for total of 15, with Menace

R2, T4, Blue. Draw, Find the Path, Venture to Loat Mine for Scry 1, See Greataxe and set under the deck, Green uses Arcane Investigator for another Search the room, rolls 3 & 7 Draws Reaper’s Talisman.

R3, T5, Green. Draw: Minimum Containment, Cast Minimum Containment to Lurkong Roper, Use Arcane Investigator, roll 1 & 11, get Dire Wolf Prowler. Cast Reaper’s Talisman, Equip Reaper’s Talisman to Hobgoblin Captain and attack with all. Victory to Green Die, MVP of Pack wars, D&D 1st turn Arcane Investigator.

Limited Formats: Mini master variant

I just finished writing the blog post about Mini master and decided to make a separate one about Variant mentioned here: https://mtg.fandom.com/wiki/Mini-Master

Many Mini-Master variants exist. A different way to do it is for each player to open a booster and have that entire booster become their opening hand. During each player’s turn, that player may choose a basic land from outside the game and put it into play. Players play without libraries; effects that say to draw a card have no effect, and there is no penalty for being unable to draw.

So just as last time I’ll show example how this could go.

What you need is much more simple so this takea even less prep than the original, and does not have chance of someone mana screwing, though cards that draw are basicly dead.

What you need is:

2 booster packs.
Basic lands

And that is it,

Booster on Right will go first as they got Nat20. So lets go straight to it, I opted this time not to sleeve the cards as there is not deck, no shuffling, cards are quite safe from damage.

R1 T1, Ellywick (right boosters new identity) will play Mountain and pass the turn.

R1, T2: Drizzt (left boosters new name) will play Plains and Cast Ranger’s Hawk

R2, T3, Ellywick: Play Forest and cast You find a Cursed Idol with Steal its Eyes to get a Treasure Token.

R2, T4, Drizzt: Play Swamp, Attack witg Ranger’s Hawk for 1. Cast Lightfoor Rogue. Pass

R3, T5, Ellywick, Play Swamp, Cast Clattering Skeletons.

R3, T6, Drizzt, Play Island, Attack with both, Sneak attack triggers -> Roll 4, gains Deathtouch. Ellywixk does not block and goes to 15, 2nd Main cast Celestial Unicorn

R4, T7, Ellywick. Clattering Skeleton Attacks, Drizzt block with Celestial Unicorn, both die, Ellywick Ventures to Dungeon of Mad Mage for 1 life. 2nd Main Play Plains cast Bulette, end step Bulette gets a +1/+1 Counter as creature died this turn.

R4, T8, Drizzt. Attack with both creatures, Sneak Attack triggers for 6, Ellywick does not block, 2nd Main: Play Forest Cast Half-Elf Monk

R5, T9, Ellywick. Play Plains, Cast Shessra, Death’s Whisper and use Bewitching Whispers on Half-Elf Monk  Attack woth Bulette, Half-Elf Monk must block. End of Turn Bulette grows another +1/+1

R5, T10, Drizzt. Attack with both, Sneak Attack 17, no blocks, Ellywick goes down to 9. Play Swamp and Cast Hired Hexblade, go!

R6, T11 Ellywick. Play Mountain, Cast Inspiring Bard, Bardic Inspiration to Shssra, Death’s Whisper, cast Kick in the Door to Inspiring Bard, attack with all 3 creatures for 10 damage, Drizzt Casts You come to river – Fight the Current to bounce Bulette, blocks Inspiring Bard with Hired Hexblade and casts Feign Death on Hexblade. Drizzt takes 1 damage, go!

R6, T12 Drizzt. Play Mountain, Cast Boots of Speed and equip to Ranger’s Hawk. Attack with all for 7, Sneak Attack triggers  roll 12. Ellywick casts Dragon fire to Lightfoor Rogue revealing Red Dragon,

R7, T13 Ellywick. Play Forest, Cast Red Dragon. Deal 4 damage to Drizzt and pass turn with no attack.

R7, T14 Drizzt. Play Forest, Cast Drizzt Do’Urden, Etb trigger create a Guenhwyvar token, equip Boots of Speed to Guenhwyvar and attack with it, Ellywick blocks with Shessra, Trample does 2 damage over. Guenhwyvar dies and Drizzt gets 2 +1/+1 tokens. 2nd Main equip Boots of Speed to Drizzt,

R8, T15, Ellywick. Play Swamp, Cast Price of Loyalty to Drizzt, Attack with Drizzt, 6/5 with Double Strike, Drizzt(Player) block with Hired Hexblade, 2nd Main, Cast Ellywick Tumbleatack and use +1 to Venture into Twisted Caverns, Drizzt can’t attack until Ellywicks next turn. Pass the turn.

R8, T16, Drizzt, Play Island, Cast Purple Worm, Equip boots of Speed and Attack with Purple Worm, Ellywick Blocks with Inspiring Bard and casts Mordekainen’s Polymorph to Purple Worm, both creatures die.

R9, T17, Ellywick. Play Island, Cast Eyes of the Beholder to Drizzt Cast Bulette, Venture with +1 of Ellywick

Now Drizzt can’t really win anymore, so I’ll end the game here, on R9, T18 best he can do is to reattach Boots of Speed to Ranger ‘s Hawk, but not having more creatures or way to remove Red Dragon he is stuck while Ellywick can swing with Bulette, He would have mana to finally Counter Planar Ally the last creature on Ellywicks hand, but that does not help him. So Ellywick wins by Drizzt scooping on impossible situation.

As I played out this game, I think compared to original Minimaster this is mich more skill based, as the luck element only matters on what you pulled from pack, unfortunately all draw a card cards are literally dead, so good draw engine would be a empty card im this format.

Limited Formats: Mini master

As far as I know this format was created to add a game element to moment when you are cracking packs open: in this blog post I’ll demonstrate a game of Mini master and setup.

So the things you need to play Mini master are:

2 Draft boosters (Set boosters ahould be fine, but can be more uneven matchup)
3 of each basic land for both players.

And optionally sleeves

Next up, Open boosters without looking what cards are in it (and sleeve them) then suffle them up and start playing with your about 30 card deck.

As usually in limited formats you start with 20 life

So lets see how would my test game go:

I rolled dice to see which player goes first and player with white sleeves will go first.
Red sleeved player will Mulligan, white will keep (probably shouldn’t)
Both keep, Red will set Gloom Stalker on bottom of his deck.

R1T1, White. Main Phase 1: Play Swamp, Go!

R1 T2, Red, Draw: Earth-Cult Elemental. Main Phase 1: Play Plains, Go!

R2 T3, White, Draw: Potion of Healing. Main Phase 1: Play Island, Go!

R2, T4, Red, Draw: Forest.Main Phase 1: Play Mountain , Cast Mimic, Go!

R3, T5, White, Draw Mountain. Main Phase 1: Play Mountain, Go! (When colors don’t match spells, even if you have several spells in hand it, is not always good to keep the hand.)

R3, T6, Red Draw: Tiger-Tribe Hunter. Main Phase 1: Play Forest, Cast Chaos Channeler. (Draw is important, while I might miss some spells with the ability, chances are I’ll get more out of it, than lose to it.

R4, T7, White, Draw: Bruenor Battlehammer, Main Phase 1: Play Island, Go! (Any land other than Island will now allow me to play a spell.)

R4, T8, Red, Draw: Plains. Declaring to Attack with Chaos Channeler, Wild Magic Surge triggers, Roll 4. Exiled Silver Raven, hit 4. 2nd Main Phase: Play Plains, Cast Iron Golem

R5, T9, White, Draw: Vampire Spawn. Main Phase 1: Cast Vampire Spawn, ETB trigger drains 2 life from Red, Go!

R5, T10, Red, Draw Clattering Skeletons. Declare attackers: both go! Wild Magic Surge triggers, Roll 2, Exiled Mountain, White does not block, goes to 9. Main Phase 2, play Mountain from exile, cast Tiger-Tribe Hunter.

R6, T11 White, Draw: You’re Ambushed on the Road. Pass the turn!

R6, T12, Draw: Swamp, Declare Attackers: Attack with all 3: Wild Magic Surge Triggers, Roll 8, Exile Sylvan Shepherd. Pack Tactics trigger, Sacrifice Chaos Channeler, to Kill Vampire Spawn and hit 9 to win the game.

As from this example game you can notice, as half of deck is landa the game is very luck dependent, if you don’t have correct colora in starting hand, clearly not good idea to go. To finish up, I’ll show what cards each booster had,

Read more: https://mtg.fandom.com/wiki/Mini-Master

Solo 4-deck Commander log v2, Chaos, Thieving and Grouphug

I made 4 new decks since last game, so I’ll make it a small tournament the winners from here will match the winners of other Pod were Nekusar and Atraxa.

Starting throws

Mizzix will go first
Starting hands, Jelava with 3 Islands and Phelddagrif with no lands are taking free mulligan
Phelddagrif will go to 6.
Now everyone got a hand they can be happy w8th, Phelddagrif puts Temporal Cascade under deck.

Round 1, turn 1. Mizzix: Draw Destructive Force. Main Phase 1, Island, go!

Round 1, turn 2. Garth: Draw Svella, Ice Shaper. Main Phase 1: Gruul Guildgate, go!

Round 1, turn 3. Jelava: Draw Desertion. Main Phase 1: Evolving Wilds and crack for Island, go.

Round 1, turn 4. Phelddagrif: Draw Intellectual Offering. Main Phase 1: Forest, cast Exploration, Evolving Wilds crack for Island, go!

End of Round 1.

Round 2, turn 5. Mizzix: Draw Thieves’ Auction. Main Phase 1: Mountain, go!

Round 2, turn 6. Garth: Draw Arid Mesa. Main Phase 1: Arid Mesa, crack for Sacred Foundry. Cast Zhur-Taa Druid.

Round 2, turn 7. Jelava: Draw Eternal Domination. Main Phase 1: Mountain, Cast Fellwar Stone, Cast Serum Visions, draw Mountain, Scry (Mind Stone, Impuse) 1 top 1 bottom.

Round 2, turn 8. Phelddagrfi: Draw Dawn Charm. Main Phase 1: Forest, Forbidden Orchard, Cast Mind Aglow, Pay 3, Mizzix pays 2. Each player Draws 5! End of Hippo turn and round 2!

Draw of Minds Aglow
End of Round 2.

Round 3, turn 9. Mizzix: Draw, Gate to the Aether. Main Phase 1: Mountain, Altar of the Phantom, Discard 4 at EOT, go!

Round 3, turn 10. Garth: Draw, Fires of Yavimaya. Main Phase 1: Furycalm Snarl, reveal Plains, cast Svella, Ice Shaper, Zhur deals 1 damage to all opponents. Discard 3 card from hand at EOT, go!

Round 3, turn 11, Jelava: Draw, Dominus della Fedaltà. Main Phase 1: Endless Sands, Cast Jelava, exile 4 cards from Top of each library, discard at EOT, go!

3 Spells, Jelava can cast, Terrifying Presence, Spore Cloud, Spelljack

Round 3, turn 12, Pheldagriff: Draw Holy Day. Main Phase 1: Island, Reliquary Tower, Minn Wily, Illusionist, go!

Round 4, turn 13, Mizzix: Draw Cultural Exhange. Main Phase 1: Inscription of Insight, Scry 2 (Pact of the Titan, Goblin Gamr) both under, draw Halimar Depths and Aetherspouts. Play Halimar Depths, discard a card at EOT, go!

Round 4, turn 14, Garth: Draw Conjurer’s Closet. Main Phase 1: Plateau, Use Svella to create a Icy Monolith token, Fires of Yavimaya, Zhur-taa pings 1 to each opponent.

Round 4, turn 15, Jelava: Draw Island. Main Phase 1: Island, Jelava Attacks Garth, hits 1 damage, does not cast any spells. Main Phase 2. Cast Aquire to Garth: Swiftfoot Boots

Round 4, turn 16, Pheldagriff: Draw Solemn Simulacrum. Main Phase 1. Escribir el cielo =5, Minn creates a token, Forbidden Orchard Creates a token, due to Reliquary tower, no discard at EOT. Go!

Skyscribing Draws.

Round 5, turn 17, Mizzix, Draw: Conjured Currency, Main Phase 1: Mountain, Prisnatic Lens, Bribery targeting Garth. Tutors Visara to Battlefield, Discard 3 at End, Go!

Round 5, turn 18, Garth, Draw Crawling Barrens. Main Phase 1. Island, Cast Garth (Zhur pings 1), Tap Garth for black lotus, cast Curse of Inertia at Jelava, Attack Jelava, with Svella for 2 and untap Garth, Discard 3 at EOT, go!

Rouns 5, turn 19, Jelava, Draw: Molten Primordial. Main Phase 1. Tainted Peak, Prismatic Lens, Act of Aggression targeting Garth, Garth responses with Otherwordly Journey. Act of Aggression Fizzles, Jelava discsrds 2 and passes turn.

Round 5, turn 20, Phelddagrif, Draw: Druid’s Deloverance. Main Phase 1: Island, Temble Bell, Activate Temple Bell. Cast Solemn Simulacrum and get a Plains on battlefield. And go!

End of Round 5.

Round 6, turn 21, Mizzix: Draw: Island. Main Phase 1: Island. Tap Viscera to Kill Garth, attack Jelava to trigger Curse of Inertia and untap Visera. Cast Charmbreaker Devil, and go!

Round 6, turn 22, Garth; Draw Golgari Guildgate. Main Phase 1, Cast Garth, Create Black Lotus. Attack Jelava with Svella to Untap Zhur-Taa Druid (Jelava blocks), Main Phase 2. Cast Conjurer’s Closet and Alphetto Alchemist, EoT, Blink Garth. Jelava uses Altar Reap to sac Jelava and Draw 2 (Liquimetal Torque and Swamp)

Round 6, turn 23, Jelava: Draw Mountain. Main Phase 1. Swamp, Cast Jelava, to exile 6 cards from Libraries

Cast Liquimetal Torque, Equip Swiftfoot Boots. Attack Garth and cast Benelovent Offering giving tokens to Pheldagriff and life to Mizzix. Discard few cards and Go!

Round 6, turn 24, Phelddagrif: Draw, Spectral Prison. Main Phase 1: Use Temple Bell to Draw Attack with 1 Illusions to Mizzix Other to Jelava, Both players block,Mizzix with Viseras, Jelava with 1 token, Minn triggers, Pheldagriff sets both Nullmage Advocate and Spectral Prison to battlefield. Main Phase 2 Cast Commander. Pass the Turn, Mizzix wants to Tap Visera before passing the turn, Garth still seems like the biggest threat, so targetting Garth. Garth Taps for black lotus, cracks lotus for UUU, uses U to untap Garth, Taps Garth for Regrowths GU(Zhur pings), Otherwordly Journey, Cast Otherworldy Journey to Garth. As this was cast on End step Garth will return at end of Mizzix Turn.

Round 7, turn 25, Mizzix: Upkeep Charmbreaker Devil triggers: Bribery, Draw Proteus Staff. Main Phase 1: Tap Visara to kill Aphetto Alchemist, Attack Jelava to untap Visara. Cast Proteus Staff, and Activate Proteus Staff targeting last 1/1 Colorless Spirit. End of Turn: Discard 1 Card, Garth returns to battlefield. After Garth is on Battlefield, Mizzix removes it using Visara.

Round 7, turn 26, Garth: Draw: Nullmage Shephard. Main Phase 1: Cast Cephalid Looter, and use ability (Zhur Taa Pinges opponents. Draw Leyline Prowler, discard Rakdos Guildgate) Attack using Svella to Jeleva, to untap Looter. (Jelava doesnt block). Looter loots (Draw Orzhov Guildgate, discard Golgari Guildgate) Play Orzhov Guildgate, Cast Leylime Prowler. End Turn. Conjurer’s Closet triggers blinks Svella.

Round 7, turn 27, Jelava: Draw Island. Main Phase 1: Play Island, Cast Blatant Thievery, Targetting Nullmage Advocate, Visara the Dreadful & Cephilid Looter. In response Phelddagriff casts Intellectual Offering targeting Mizzix with both options (Forbidden Orchard creates a 1/1 spirit to Mizzix as well). And uses Templebell to draw cards. Visara taps to destroy herself. After this stack resolves (Minn Wily makes another token), Jeleva equips Swiftfoot Boots to Nulmage Advocate taps to destroy Spectral Prison, returns Guild Feud and Gate to the Aether to Mizzix hand. Cast Viscera Seer. End of turn, Pheldagiff uses Temple Bell again to draw another card to each and taps a forest to give a Hippo to Mizzix. Discard 1 card at end of turn, Go! 1

Round 7, turn 28, Phelddagrif. Draw: Island. Main Phase 1. Play Forest & Island. Cast Well of Ideas, cast Veteran Explorer. Go!

End of Round 7, table is starting to feel small.

Round 8, turn 29, Mizzix. Upkeep Charmbreaker Devil triggers, Destructive Force Draw: Izzet Guildgate. Main Phase 1. Play Island. Now, battlefield is filled with stuff on all sides, and Destructive Force would bring down the creature count by a lot, but thats not fun nor advantageous or yet necessary to Mizzix.. so Casting Bribery targetting Garth (Seedborn Muse) and using Proteus Staff to Hippo token (Galvanoth), Go! In response, Gatrh activates Selvalla for another Ivy Monolith

Round 8, turn 30, Garth, Draw Dramatic Reversal. Main Phase 1. Cast Garth, tap for Black Lotus. Attack with Svella to untap Zhur-Tee Druid. Cast Manasweft Sliver Cast Dramatic Reversal. Tap Garth to cast Disenchant to Swiftfoot Boots. Conjurer’s Closet triggers and Blinks Garth

Round 8, turn 31, Jelava, Draw Swamp. Play Swamp. Use Cephalid looter to loot. Activate Nullmage Advocate to Destroy Fires of Yavimaya. Returns 2 taplands to Mizzix. Cast Beacon of Unrest targetting Molten Primordial, Molten Primoridal steals Solemn Simulacrum, Charmbreaker Devil and Garth, In response Garth uses Blacklotus for White and takes 1 Green mana to cast Regrowth from Garth and casting Otherworldly Journey to Garth. Stack resolves and Jelava gets other 2 Creatures until end of turn. Attack Garth with Solemn Simjlacrum, Molten Primordial, Charmbreakwr Devil and Jelava for 13. Svella blocks Simulacrum, and Jelava sacs It to Scry 1 with Viscera. Solemn Simulacrum hitting grave draws a card. 2ND Main Sacrifice Charmbreaker to Scry 1 again at end of turn Pheldagriff taps Temple Bell to draw cards. Jeleva discards 2 to go to 7. Garth returns to battlefield Phelddagrif gives 2 cards, 4 life, 1 Hippo and 1 1/1 Spirit to Mizzix

Round 8, turn 32, Pheldagriff. Draws Dictate of Karametra, Meishin, The Mind Cage, Plains.Main Phase 1: Play Plains & Mystifying Maze. Attack Mizzix requestig he will block Veteran Explorer. Cast Temporal Cascade to have each player draw 7 cards. Cast Spurmage Advocate, Go. Mizzix will before turn ends cast Teferi with Flash, in response Garth makes a Black Lotus. Jelava Casts Desetion to Teferi. Garth casts Vanish into Memory to Garth.

Round 9, turn 33, Mizzix Galvanoth reveals a land, draw 2 lands. Main Phase 1. Play Homeward Path Cast Wild Evocation, use Proteus Staff to Hippo, get Nin, Pain Artist. GO!

Round 9, turn 34 Garth, Wild Evocation Triggers, to swamp. Main Phase 1. Play Exotic Orchard, Black lotus from Garth, Cast Magewright’s Stone, Cast Necrotic Ooze, Tap it to destroy Teferi, using Visara’s ability (Jelava responses with sac to scry 1) . Attack Jelava using Svella to untap Necrotic Ooze. Main Phase 2 Cast Bequiler of Wills, use it to take control of Seedborn Muse. Cast Recless Scholar, Use Reckless Scholar to loot. Tap Necrotic Ooze to destroy Nullmage Advocate, end of turn Garth blinks, Go!

Round 9, turn 35, Jeleva, Wild Evocarion Triggers Stolen Goods, Jelava casts it targetting Garth, gets to Mother of Runes, Draws Baleful Strix and Geth, Lord of the Vault. Main Phase 1: Play Academy Ruins, loot with Cephalid Looter. Go to Attack Phase. Molten Primordial, Jeleva and 1/1 Flying Spirit attack to Garth. Garth Taps For Black Lotus, Uses Bequiler to gain Control of Mother, Jeleva sacs for Scry 1. Recless Scholar loots 1 card, Necrotic Ooze uses Visaras ability to destroy Molten Primordial, Jelava Sacs, Garth uses Svellas second ability to cast a spells from top 4 cards of library, grabs Niv-Mizzet, use Magewright’s Stone to untap Necrotic Ooze and Kill Jeleva, draw with Niv-Mizzet to kill spirit. Main Phase 2, Cast Worst Fears on Garth discard to 7, at end phase Pheldaggrif uses Temple Bell (Niv-Mizzet pings Viscera Seer, then Casts Dictate of Karametra, and Wrong Turn to Seedborn Muse giving it to Mizzix. Then gives 3 hippoes to Mizzix

Round 9, Turn 36, Phelddagriff. Wild Evocation trigger Helm of Awakening, Phelfagriff decides to cast it. Draws: Island, Prsperity and Respite. Main Phase 1: Play Island and Forest, cast Privileged Position and Reduce to Memory on Niv-Mizzet, 4x 5/1 Illusions attack Garth, Phelddagrif and Minn Wily attack Jeleva (Curse triggers, untap Plains) Garth blocks 3 with his Creatures. Which triggers, Minn Wily to out on the battlefield Dictate of Kruphix, Kami of Crescent moon and Font of Mythos. Cast Properity x= 21, Cast Forced Fruitition. In response Mizzix casts Opportunity to Jeleva(Garth has Worst fears on him so probably not a risk), which Garth Responses by Casting Deceiver Exarch to untap Bequiler and take control of Seedborn Muse… Now all players know that Phelddageif is about to win, and Garth has minimal chances of winning the game, as he is about to deck out so he allows this, when stack is resolving Garth casts couple of spells more before Forced Fruition hits battlefield, he casts Cloudshift to Garth and taps for Disenchant to destroy Priviledged Position, No one (Jeleva has Chaos Bolt but he rather has other 2 suffer a bit before using it.) has Counters or other means to destroy Forced Fruitition so, stack resolves and Round 9 ends. End of Turn.

End of Round 9, end seems near

Round 10, turn 37, Mizzix. Upkeep Galvanoth triggers Island, Draws 6 at beginning of turn. Looking at cards on his hand, 2 will solve issue with Forced Fruitition, either Warp World or Thieves’ Auction. Warp World might result Forced Fruitition returning, so Thieves’ Action is his only spell, casting 2 spells will make Mizzix draw 14 cards, that finishes him. To try to finish of Phelddagrif, he will attack first, asking Garth help with the creatures that could block. Main Phase 1. Play Island. Due of Mizzix request taking care of some blockers, Garth: Bequiler of Wills taps to take control of Spurmage Advocate, Necrotic Ooze to destroy Kami of Crescent Moon, then tells Mizzix to attack. Mizzix attacks with all creatures to Phelddagrif. Phelddagrif casts Pollen Lullaby, clashes with Garth (Garth wins). Main Phase 2. Mizzix takes out 9U, 6R, 3, Then casts Thieves’ Auction (leaving 9U3R), which causes people to have some responses. Garth takes out 4w4u2b4r2g2, Jeleva takes out 2U1R2, Phelddagrif takes out 2U and gives a token to Mizzix, Garth uses Nullmage Shephards ability tapping 4 creatures to destroy Forced Fruitition, then Taps Garth and Chooses Braingeysir targeting Jeleva with X=11 (amount of card on deck) (Garth manapool = 1w1u1b1r1g), Jeleva about to deck will cast Chaos Warp targetting her Endless Sands, Reveal Praetor’s Grasp. Mizzix Casts Radiate to Braingeysir (mana pool7U,1R). Radiate resolves, Braingeysir resolves, Phelddagriff activates Temple Bell. Thieve’s Auction next on stack, Garth activates Reckless Scholar and finishes of Jeleva, to prevent her taking his next turn. Using Magewright stone untap Garth (Manapool 1w1u1b1g) tap for black lotus, Cast Restoration Angel, blink Garth, Tap Garth for another Black lotus, the cast Turn to Mist to Garth and allow Thieves’ Auction to trigger.

Mizzix 1st pick: Seedborn muse (for untap on next turn), Garth goes for Nin, the Pain Artist, as he has mana open, Phelddagrif takes Deceiver Extract to, Mizzix goes for Toolbox Necrotic Ooze, Garth takes Restoration Angel, Phelddagrif takes Reckless looter, Mizzix Reliquary tower, Garth Bequiler of Wills, Phelddagriff Svella, then it continyes several rounds before Garth hss to take Well of Ideas as lasy card on pile. ETB effects enter stack, Mizzix has none, Garths Well of Ideas and Restoration Angel (Targets Nin Pain Artist), Then Phelddagriff Deceiver Extract targets a land he owns, land is untapped, Nin Pain Artist Blinks and everything else hits battlefield. Mizzix has 7U1R in manapool and, Garth has 2 Black Lotuses and Icy Monolith, Garth has no cards in his deck, Mizzix has 1 card and Phelddagrif has 7 cards left. Garth being only one that hqs haste due to Amger in graveyard, can use Nin, Pain artist to defeat Mizzix but not Phelddagrif.

Mizzix Casts Hive Mind, Garth responds by Activating Nin, Pain artist x=2, targetting Mizzix Galvanoth, and before spell resolves Mizzix is out. (I had to read and ask about rules before I knew how this would be resolved) all permanents that were Mizzixes are out of game with him, but also all permanents he controlled are exiled as they came to battlefield under his control, turn ends as rule 800.4i says and Garth returns to battlefield. Phelddagrif takes his chances and casts Swords to Garth, knowing he will have to go to mainphase to recast and has no cards left in his deck. Garth can only tap for another black lotus

Round 10, turn 38, Garth, cant cast anything, die on draw step.

Winner, Phelddagriff Turbo fog, second place Garth.