Kingfish

Kingfish is a constructed format between Peasant and Commander.

Your deck must follow these rules:

  • 1 rare card that is your commander
  • All other cards follow commanders color identity
  • from the rest of your 60 cards, only 5 of them can be uncommon
  • so 1 rare (general), 5 uncommons and 54 commons to create a deck.

Then for the game these rules apply:

  • Start with 30 life
  • Commander starts in your deck not in command zone
  • At the end of turn if your Commander is in in the graveyard or exile you may shuffle it to your deck.

read more:
https://mtg.gamepedia.com/Kingfish

Emperor

Emperor is played with 3 player teams.

Emperor sits in the middle and he’s generals on both sides of the Emperor

Emperors have range of influence of 2 so since the beginning of the game they can affect only till the opposing generals. Generals have range of 1 so in the beginning they can only affect the general directly in front of him.

Players play separately so no shared life totals, libraries or anything but it is possible to deploy creatures, giving each creature the following ability “{T}: Target teammate gains control of this creature. Play this ability only any time you could play a sorcery.” If a player is eliminated from the game so is all their cards, so you a general about to go down can’t leave his army to Emperor but they will disappear with the dying general.

You only win as a team if the opposing general is defeated.

read more:
https://mtg.gamepedia.com/Emperor

 

What do you think would be the best Emperor deck to lead your generals to victory?

Grand melee

Grand melee is a multiplayer format for more than 10 players

All the players sit around same table, but instead of the normal free for all game all your spells only affect to range of 1

No one else than the players right next to you exist for you until your neighbor is gone. If you play a card that wins the game only the players who are on your immediate right and left will have lost the game. If you play Obliterate it only affects the players right next to you.

You can have several turn markers running around but just keep them a bit apart from each other so you don’t have a player playing several turns in a row.

 

Real more:
https://mtg.gamepedia.com/Grand_Melee

Mental Magic

Mental magic can be played with several different rules.

  • Any card can be played as any card that excatly the same mana cost. So Rampant Growth can be a Tarmogoyf of Deathcap Cultivator depending what you need on that moment.
  • Once a card has been named you can’t name it again.

Reverse mental magic

  • When you play a card your opponent decides which card you just played that has exactly same mana cost.

Alternative rules to start the game easier.

  • You can use pretty much any pile of cards or even a deck for this
  • Each card can be played face down as a utopia land that produces any color mana but is not considered a basic land.
  • Once a turn you can discard a card to get any basic land.
  • No searching cards from decks.

Read more:
https://mtg.gamepedia.com/Mental_Magic

Cube

Cube is when you create your own set, most cubes are done by using max 1 of each card and using powerful cards.

As you will be creating you own cube you can go for any theme, but do try to make it so that the colors are balanced and there is no cards that are always first picked or last picked.

It is also possible to make a cube in a way that you build your own set, take 4 of each common 2 of each uncommon and 1 of each rare and shuffle up boosters before play

No matter how your cube is created, it is commonly possible to manipulate the boosters in when you have this.

For example if you have a cube that is created with powerful cards having maximum 1 of each card you could make the boosters so that each booster has at least 1 of each color, 1 colorless and 1 multicolored by setting aside those cards before you mix up the rest of cards needed for your boosters. This does help to make boosters more even.

See the following link for inspiration and for testing out your own cube
http://www.cubetutor.com/

 

What would be the most interesting cube theme for you?

Jungle draft

Jungle draft is when you have boosters from many different sets instead of each player having same set of boosters, for maximal fun have different boosters for all players so no booster is repeated.

This takes down the chance for people to study the cards of the set and play knowing the format as there is so many different sets that it would be difficult to study the sets to know what is going to happen and which cards are going to be in these boosters.

read more:
https://mtg.gamepedia.com/Pick-a-Pack

What would be your favorite 3 boosters to open in a jungle draft?