Going through the deck: Teferi Combo

This Control deck I designed to stay alive until reaching unlimited mana combo then winning game my making opponent draw his deck.

Link here

Choosing Commander

Teferi is chosen as it will prevent my opponents from negating my combo from running with any counter spells or other means.

Mana Curve

Classifying deck by Function o cards in it.

Enters the Battlefield combo cards

  • Peregrine Drake
  • Great Whale
  • Man-o’-War
  • Mercurial Pretender
  • Temporal Adept
  • Archaeomancer
  • Conjurer’s Closet
When Each Island taps for 2 mana these cards can Combo to unlimited mana.

Unlimited mana, Grand Pili-Pala

  • Pili-Pala
  • Grand Architect

No more untaps Steppe Combo: Brine Shapeshifter

  • Brine Elemental
  • Vessan shapeshifter

Isochron Scepter and Friends

  • Isochron Scepter
  • High Tide
  • Mystical Tutor
  • Dramatic Reversal
  • Cyclonic Rift
  • Counterspell
  • Pongify
  • Reality Shift

Mana Dumbs

  • Staff of Domination
  • Infiltrador dimensional
  • Capsize
  • Braingeyser
  • Strike of Genius
  • Blue Sun’s Zenith

Card Advantage

  • Mystic Remora
  • Rhystic Study
  • Frantic Stydy

Artifact enablers

  • Terrerer the Seeker
  • Argivian Restoration
  • Fabrikate
  • Master Transmuter
  • Arcbound Reclaimer

Big artifacts

  • Academy Ruins
  • Mindslaver
  • Spine of Ish Sah

Extra Turns

  • Temporal Mastery
  • Beacon of Tomorrows

Counterspells

  • Desertion
  • Spelljack
  • Draining Whelk

Mana boost

  • Sapphire Medallion
  • Extraplanar Lens
  • Gauntlet of Power
  • Caged Sun
  • Guardian Idol
  • Letter of Acceptance
  • Seer’s Lantern
  • Fractured Powerstone
  • Chronatog Totem
  • Sky Diamond

The Rest

  • Evacuation
  • Spelltwine
  • Obelisk of Undoing
  • Thassa, God of the Sea
  • Copy Enchatment
  • Clever Impersonator
  • Turnabout
  • Future Sight
  • Jace, the living Guildpact
  • Relearn
  • Leyline of Anticipation

Other nonbasic Lands.

  • Riptide Laboratory
  • Thespian’s Stage
  • Mishras Fabrik
  • Temple of the False God
  • Faerie Conclave
  • Soldevi Excavation

While this deck done with great intention of winning with Combo, I Salvaged a lot of Combo pieces later for Sefris

Changes

  • Pili-Pala -> Redirect
  • Grand Architect -> Arcane Denial
  • Cylconic Rift -> Guile
  • Dramatical Reversal -> Horribly Awry
  • Staff of Dominus -> Disdainful Stroke
  • Letter of Acceptance -> Atemsis, la Omnisciente
    14.11.2021
  • Arcane Denial
  • Mystical Tutor
  • Counterspell
  • Brainstorm
  • Rhystic Study
  • Mystical Remora

Going through the deck: Gaddock Elf

This Agro deck is designed to push a hand out fast possibly getting unlimited mana while doing it.

https://tappedout.net/mtg-decks/gaddock-elf-1/

Choosing Commander

While if I’d prefer just optimizing the deck to combo as fast as Possible, I could set Selvala as Commander and have a combo piece always ready, but as most good mass removal is Noncreature Spells with CMC 4 or more Gaddock protects me from losing the game to first Damnation/Wrath of God/etc.

Mana Curve

All but 4 cards are CMC 4 or less.

As the Mana Curve chart above indicates, this deck is meant to be very active on first 3-4 rounds trying to Race to combo or beat opponents before they get responses to take care of Gaddock and his friends.

Classifying deck by Function of cards in it.

Cheap ManaElfs:

  • Arbor Elf
  • Birchlore Rangers
  • Bloom Tender
  • Boreal Druid
  • Canopy Tactician
  • Elvish Mystic
  • Fyndhorn Elves
  • Heart Warden
  • Heritage Druid
  • Jaspera Sentinel
  • Leaf Gilder
  • Llanowar Elves
  • Llanowar Visionary
  • Quirion Elves
  • Rosethorn Acolyte
  • Silhana Starfletcher
Guys that enable getting everything on table fast but alone can’t triggers unlimited mana.

Big mana Elfs (Part of Combo)

  • Elvish Archdruid
  • Marwyn, the Nurturer
  • Priest of Titania
  • Selvala, Explorer Returned
Elfs that combo together with another card ti gain unlimited mana.

Equipments (Part of combo)

  • Sword of Paruns
  • Umbral Mantle
Things that enable unlimited mana with any creature that Tap to 4 or more mana.

Draw:

  • Beast Master
  • Elvish Visionary
  • Masked Admirors
  • Primordial Sage
  • Regal Force
  • Sylvan Messenger
  • Sensei’s Divining Top
Cards that help keep up the tempo by making sure hand is not empty

Mana Dumps

  • Ezuri, Renegade Leader
  • Seedcradle Witch
  • Wildborn Preserver
  • Imperious Perfect (Tokens)
  • Rhys the Redeemed (Tokens)

Land Seekers:

  • Farhaven Elf
  • Sylvan Ranger
  • Wood Elves
  • Yasharn, Implacable Earth
I wanted to keep these at Minimun, while they thin out the deck and make future draws usually better, as I have no reanimate options their do not do enough.

Untap

  • Copperhorn Scout (Untap)
  • Quirion Rangers (Untap)
  • Wirewood Symbiote
  • Thousand-Year Elixir
  • Wirewood Lodge
  • Instill Energy

Mana Boost

  • Lotus Petal

Enablers

  • Concordant Crossroads
  • Nettle Sentinel

Tutor

  • Elvish Harbringer (Tutor)
  • Fierce Empath (Big guy tutor)
  • Wirewood Herald (Tutor)
  • Enlightened Tutor

Artifact hate

  • Reclamation Sage (Artifact hate)
  • Viridian Shaman (Artifact Hate)
  • Glissa Sunseeker

Others?

  • Dwynen, Gilt-leaf Daen (Life gain)
  • Ivy Lane Denzen (Boost)
  • Jagged-Scar Archers (Fliers)
  • Llanowar Druid (Untap Forests)
  • Lys Alana Huntmaster (Tokens)
  • Nomadic Elf (Filter)
  • Taunting elf
  • Timberwatch Elf (Boost)
  • Ulamog, the Infinite Gyre
  • Varis, Silverymoon Ranger
  • Voice of the Woods (Tokens)
  • Yeva, Nature’s Herald (Flash)

Possible future Changes

Cards could work in this deck

Obvious add if I get one:

  • Circle of Dreams Druid
  • Oracle of Mul Daya
  • Realmwalker
  • Mirror Entity
  • Staff of Domination

Life Gain

  • Essence Warden
  • Trelasarra, Moon Dancer
  • Wolverine Riders

  • Allosaurus Shepherd
  • Elvish Champion
  • Elvish Warmaster
  • Incubation Druid
  • Joraga Warcaller
  • Llanowar Tribe
  • Mentor of the Meek
  • Nullmage Shepherd
  • Rishkar, Peema Renegade

Cards could be removed:

  • Reclamation Sage (Artifact hate)
  • Taunting elf
  • Varis, Silverymoon Ranger
  • Yasharn, Implacable Earth
  • Masked Admirors
  • Rosethorn Acolyte
  • Leaf Gilder
  • Heart Warden
  • Bloom Tender

Changes

  • Reclamation Sage -> Karametra’s Acolyte
  • Viridian Shaman -> Wellwisher
  • Lys Alana Huntmaster -> Essence Warden
  • Taunting Elf -> Staff of Domination
  • Yasharn, Implacable Earth -> Karametra, God of Harvests
  • Voice of the Woods -> Nylea, God of the Hunt
  • Jagged-Scar Archer -> Viridian Joiner
  • Bloom Tender -> Lightning Greaves
  • Leaf Gilder -> Elvish Guidance
  • Sylvan Ranger -> Congregation at Dawn
  • Ulamog, the Infinite Gyre -> Quest for the Holy Relic
  • Masked Admirors -> Wordly Tutor
  • Glissa Sunseeker -> Realmwalker
  • Rosethorn Acolyte -> Immaculate Magistrate
  • Farhaven Elf -> Devoded Druid
  • Wood Elves -> Trelassara, Moon Dancer
  • Yeva, Narure’s Herald -> Nyxbloom Ancient
  • Reclamation Sage -> Karametra’s Acolyte
  • Viridian Shaman -> Wellwisher
  • Lys Alana Huntmaster -> Essence Warden
  • Taunting Elf -> Staff of Domination
  • Yasharn, Implacable Earth -> Karametra, God of Harvests
  • Voice of the Woods -> Nylea, God of the Hunt
  • Jagged-Scar Archer -> Viridian Joiner
  • Bloom Tender -> Lightning Greaves
  • Leaf Gilder -> Elvish Guidance
  • Sylvan Ranger -> Congregation at Dawn
  • Ulamog, the Infinite Gyre -> Quest for the Holy Relic
  • Masked Admirors -> Wordly Tutor
  • Glissa Sunseeker -> Realmwalker
  • Rosethorn Acolyte -> Immaculate Magistrate
  • Farhaven Elf -> Devoded Druid
  • Wood Elves -> Trelasarra, Moon Dancer
  • Forest -> Lair of the Hydra
  • Forest -> Nykthos, Shrine to Nyx
  • Varis -> Nissa, Vastwood Seer
  • Wildborn preserver -> Gaddock Teeg

Assassin

Assassin is a special multiplayer format.

  • Take 2 cards for each player, for example in 5 player game take 2 of each basic land type.
  • 1 card is given each player face-up as their “face” another is given face down as their target.
  • Every time you defeat your target, you get their target.

Read more:
https://mtg.gamepedia.com/Assassin_(format)

Alternative version or as how we played it:

  • Each player can only attack their target, with spells you can target anyone.
  • After you defeat your target you can attack anyone
  • Last one standing will win.

 

Rotisserie Draft

Rotisserie Draft goes as follows:

  • You get 1 of each card ever published or at least each one that is used in any deck’s
  • Each player picks 1 card at a time going in a 8 player draft from 1 to 8 and then from 8 to 1.
  • Each card picked is removed from the pool and no one else can have the same card.
  • This happens on until everyone has 45 cards in their draft pool.

The interesting bit in this format is that you can see what deck each of your opponent is building and you can take some cards that will work against them.

read more:
https://mtg.gamepedia.com/Rotisserie_Draft

Reject Rare Draft

In reject rare draft each player brings in 45 unique rare cards, normally using what ever is the least useful but avoiding completely useless cards. Basically the 45 rares you are most willing to donate for this, while avoiding big bombs that will make 1 player just win all games.

In best scenario you should require that each player brings in at least 6 of each color so then you will have for sure 30 cards from each player that are not all White

Reject rare drafts are fun as the draft pool is very random and it’s missing all the common removal and boost cards.

Read more:
magic.wizards.com/en/articles/archive/feature/reject-rare-draft-2005-06-28
https://mtg.gamepedia.com/Reject_Rare_Draft
https://magic.wizards.com/en/articles/archive/feature/reject-rare-draft-2-2004-03-18
https://magic.wizards.com/en/articles/archive/feature/reject-rare-draft-3-2005-03-17

What’s the best discreet reject rare combo you would use, hoping to get both/all cards?

Salomon draft

2 player Solomon draft goes as follows

  • All boosters are mixed into a single pile of 90 cards
  • Roll a die to choose who goes first
  • The first player picks first 8 cards from top of the pile and divides them to 2 equal piles, either with 4 cards in one pile and 4 in other.
  • If first player finds some cards much more powerful than others he can do piles that are 5 and 3, 6 and 2 or 7 and 1. 8 and 0 is also possible but  not recommended.
  • then the second players picks one of the piles and that adds that pile to he’s draft pool.
  • The players switch roles second player now picking next 8 cards and dividing them to 2 piles.
  • The last patch will have 10 cards. After that you create decks adding basic lands.

4 player Salomon draft goes as follows

  • Decide the order of players by sitting down in random order or how ever you see fit.
  • Instead of mixing all cards together and taking 8 cards at a time, you draft 1 booster at a time, creating 4 equal piles out of the 15 cards in that booster.
  • Players pick one of these piles at a time each adding theirs to his or hers draft pool.
  • You continue until each player has opened 3 boosters.

Read more here:
https://mtg.gamepedia.com/Solomon_Draft

What is the best way to divide 15 cards for 4 players in your opinion?

 

 

 

Winston Draft

Winston Draft is another 2 player draft format:

The rules go as follows:’

  • Shuffle up all 90 cards (45 from both players), without looking at them
  • Roll a die to see who goes first.
  • Create 3 face down files from top of the deck
  • Now first player checks the first pile, and decides if he wants to keep it or not,
    • if he does he sets a new card and this card is his,
    • if he does not want to keep it he will put it back and set a new card from top of the deck without looking at it.
  • The same is done with second and third pile, if player skips all 3 piles then he will get a random card from top of the deck

Now you continue until all 90 cards have been drafted.

With this format you know about 50% of what your opponent has drafted, and you might know what colors your opponent is playing. There is also a danger that you do not get enough good cards for a 40 card deck if you keep skipping all piles all the time trying to go for something better than what the piles had.

 

More info here:
https://magic.wizards.com/en/articles/archive/winston-draft-2005-03-25

What would be the best 3 boosters for Winston draft?

Vanguard

Vanguard is a special card type and a extra you could add to any game if you just have 1 of these cards for each player.

Vanguards affect how many cards you draw at beginning of the game how big is your maximum hand size and your starting life total.

Vanguards each have a special ability that you can use during the game.

Vanguards are not considered cards in game so they cannot be affected by other cards.

Vanguard

Planechase

Planechase is another official MTG casual format.

When playing a Planechase you need a special Planechase deck and dice. These Planes represent where you are fighting on the moment.

The dice represent you either planewalking or tapping into the planes strength. You get 1 free die roll per turn and then for each after that you have to pay extra mana.

Other than that you play normally.