They also had some good defining there, that really hit home, as I recently changed most Mana Artifacts in Sefris Venture to be creature’s that search lands to your hand, that does not classify as ramp.
So to start out the progress I took each of these 4 decks and laid them out with these categories
Still having some cards ln wrong piles.
So lets have some Stats of our own:
Ramp: S4 N13 G16 A13
Card Draw: S5, N12, G9, A8
Targeted Removal: S6, N7, G1, A6
Board Wipes: S1, N1, G0, A11
Lands: S36, N37, G32, A36
Changes done:
Another great thing they said on that Video is to figure out what your deck does, how does it win?
Sefris – Control the game by Controlling my graveyard.
Shriekmaw -> Duplicant
Knight of the White Otchid -> Loyal Warhound
Landtax-> Commander’s Sphere
Pilgrim of the Ages -> Orzhov Signet
Weathered Wayfarer -> Azorious Signet
Crypt Agadeem -> Fellwar Stone
Stronic Resonator -> Dungeon Map
Undercity Informer -> Letter of Acceptance
Netherborn Phalanx -> Ornithopter of Paradise
Omniscience -> Spiketail hatchling
Martyr’s bond -> Necrotic Sliver
Nim Deathmantle -> Abolish
Academy Rector -> Angel of Finality
Doomed Necromancer -> Massacre Wurm
Fleshback Marauder -> Sunblast Angel
Great Whale -> Augur of Bolas
Dreadhound -> Mulldrifter
Eternal Dragon ->Architect of Will
Dimir House Guard -> Brainstorm
Altar of Dementia -> Ponder
Dread Return -> Frantix Search
Panharmonicon -> Jin-Gitaxias, Core Augur
Swamp -> Sejiri Shelter
Plains -> Dungeon Descent
Plains ->Artisan of Kozilek
Nekusar – Everything will hurt you, Drawing, Discarding, everything! Might mill, has 1 combo that wins the game if I have no cards in deck
Niv-Mizzet, the Firemind -> Snuff Out
Curiosity -> Dismember
Jace’s Erasure-> Ravenous Trap
Minn, Wily Illusionist -> Tragic Slip
Teferi’s Tutelage -> Daze
Vivid Marsh -> Song-Mad Treachery
Vivid Crag -> Zof Consumption
Vivid Creek -> Visions of Beyond
Gaddock – Elfs go infinite and get big
Seeker of Skybreak -> Nature’s Claim
Nomadic Elf -> Oblation
Seedcradle Witch -> Krosan Grip
Lotus Petal -> Beast Within
Ivy Lane Denizen -> Path to Exile
Copperhorn Scout -> Condemn
Trelasarra, Moon Dancer -> Reclamation Sage
Wellwisher -> Skullclamp
Essence Warden -> Swords to Plowshares
Dwynen, Gilt-Lead Daen -> Tribute to the Wild
Forest -> Khalni Ambush
Atraxa – Control via Plameswalkers
Solemn Simulacrum -> Nature’s Lore
Hunting Wilds -> Everflowing Chalice
Day of Judgement -> Render Silent
Promise of Loyalty -> Vindicate
Rout -> Utter End
Hallowed Burial -> Merciless Eviction
Black Sun’s Zenith -> Tezzert’s Gambit
Wrath of God -> Jace Beleren
Phyrexian Scriptures -> Oath of Gideon
Gideon, Champion of Justice -> The Deck of Many Things
Eternal Witness -> Academy Rector
Sorin, Solemn Visitor -> Bioessence Hydra
Sorin Markov -> Defence of Hearth
Liliana of the Dark Realms -> Djeru, With Eyes Open
Vivid Creek -> Beyreen Veil
While making Changes I ended up making couple more decks. But to have better overview of all decks atm, I’m checking them side by side each category reaches the wants amounts.
Could have couple of spots open to remove cards from Atraxa as many planeswalkers also ramp. Single target removalMass removal
I rolled the dice for each deck and the first to start shall be Atraxa
Atraxa (1 land) and Gaddock (5 lands) will Mulligan, Nekusar will keep hoping to get another land with Burning Inguiry, Sefris keeps.
All players will keep, Gaddock Probably shouldn’t but he can play 3 spells with that 1 Forest so it should be fine.
Turn 1, Atraxa: Draw: Doubling Season Main phase 1: play Hicory Woodlet. Next!
Turn 2, Nekusar: Draw: Dimir Signet, Main Phase 1: Play Vivid Marsh tapped. Cast Lotus Petal. Using red from Locus Petal Casts Burning Inguiry
Draws from Burning InguiryDiscard from Burning Inguiry. As a afterthough, Should have used that 1 mana to use Vampiric tutor to ensure untapped land next turn.End of Nekusar Turn.
Turn 3, Gaddock: Draw: Forest, Main Phase 1: Play Forest, Cast Boreal Druid, Next!
End of Gaddock Turn
Turn 4 Sefris: Draw Terramorphic Expanse, Main phase 1: play Terramorphic Expanse, and activate it for Tapped Swamp. Next!
End of Sefris Turn 1End of round 1.
Turn 5, Artaxa: Draw Ancient Greenwarden, Main Phase 1: Plsy Verdant Catacomb, Pay 1 life to fetch Breeding Pool tapped to battlefield.
End of Atraxa Turn 2.
Turn 6, Nekusar: Draw Graven Cairns, Main Phase 1: Play Graven Cairns, Cast Dimir Signet. Next!
End of Nekusar turn 2.
Turn 7 Gaddock: Draw Foresta, Main Phase 1: Play Foresta, Cast Elvish Visionary, Draw a Instill Energy, Cast Wirewood Symbiote. Next!
End of Gaddock turn 2.
Turn 8 Sefris: Draw Land Tax, Main phase 1: Play Port Town, Reveal Plains, Cast Land Tax & Thought Picker Witch. Next!
End of Sefris turn 2.End of round 2.
Turn 9, Atraxa hp 39: Draw: Remote Farm, Main Phase 1: play Reflecting Pool, cast Rangers’s Path for Murmuring Bosk and Overgrown Tomb. Next!
End of Atraxa turn 3.
Turn 10 Nekusar: Draw: River of Tears, Main phase 1, play River of Tears, Cast Psychic Corrosion. Next!
End of Nekusar turn 3.
Turn 11 Gaddock: Draw Staff of Domination, Main Phase 1, Play Forest. Attack Nekusar with Elvish Visionary and Atraxa with Wirewood Symbiote for 1 damage each. Tap Boreal Druid for 1 mana, and use Wirewood to bounce Elvish Visionary untapping Boreal druid . Tap 1 Forest to cast Elvish Visionary, draw Priest of Titania. Cast Priest of Titania and Instill Energy to her. Tap Priest of Titania for GGG and cast Ezuri, Renegade Leader. Using Instill Energy Untap Priest of Titania. NEXT! (Rather keep mana open for Regenerate, than go all in and cast Staff as there isnt enough mana to use it.)
End of Gaddock Turn 3.
Turn 12, Sefris: Upkeep, Land tax Triggers, Sefris searchs 3 basic lands to hand (2x Swamp+Island) Draw: High Market. Main Phase 1: Play Island, Cast Sefris of the Hidden Ways. EoT Discard Pilgrim of Ages, Venture to lvl 1 of Lost Mine of Phandelver to Scry 1. Plains on top of the Deck, is sent to bottom.
End of Sefris turn 3. End of round 3.
Turn 13 Atraxa hp 38, Draw Hallowed Burial. Main phase 1: play Reflecting Pool, Cast Hallowed Burial. Next!
End of Atraxa turn 4, Table after Hallowed Burial.
Before Receiving turn, Nekusar Casts Mystica Tutor and gets Windfall on top of his deck.
Turn 14 Nekusar hp 39: Draw Windfall, triggers Psychic Corrosion and mills each opponent 2 cards.
Psychic Corrosion Mills
Main phase 1: Play Bloodstained Mire, pay 1 life to fetch Tropical Island. Casts Nekusar. Next!
Turn 15 Gaddock hp 40: Draw Exotic Orchid & Enlightened tutor. Main phase 1. Play Exotic Orchid and pass the turn. Saving on Congregation at Dawn, knowning Windfall is probably coming.
Turn 16. Sefris, Upkeep, Land tax resolves, searching 3 more basic lands, Draw: Glen Elendra Archmage & Burnished Hart. Main phase 1, play High Market, cast Nim Deathmantle EOT: Discard 3 Basic lands.
End of Sefris turn 4. End of Round 4.
Turn 17 Atraxa, Hp 38: Draw Misty Rainforest, Tundra, Cast Mirari’s Wake, Play Tundra Cast Ancient Greenwarden. NEXT!
End of Atraxa turn 5
Turn 18 Nekusar Hp 38, Draw: Izzet Signet & Underground Sea, Psychic Corrosion Triggers , Mills each opponent for 4.
Psychic Corrosion Mills.
Main phase 1: Play UG sea, Casts Windfall, where greatest discarded would be 7, Gaddock responses with Congregation at Dawn, Tutoring Priest of Titania, Birchlore Rangers and Nullmage Shephard.
New hands
Nekusar drawing new 7 cards, triggers Psychic Corrosion 7 times, milling each of the others for 14 cards.
Milling
Main phase 1 continues, Casts Mana Vault and Winds of Change.
New hands, again. Milling, again!
Not having more cards to play Nekusar ends his turn there. Happy with the damage he caused
End of Nekusar turn 5.
Turn 19, Gaddock, Hp 24: Draw Wellwisher & Wirewood Herald. Main phase 1: Play Forest, Cast Wirewood Symbiote, Quirion Ranger and Rhys the Redeemed. NEXT!
End of Gaddock Turn 5.
Turn 20 Sefris Hp 24, Upkeep, Searching basic lands, found last 2, Island and Plains, Draw Teferi, Master of Time & Academy Rector. Play Crypt of Agadeem tapped & Mimic Vat. Next!
End of Sefris Turn 5.End of Round 5.
Turn 21, Atraxa Hp22: Draw Ajani Steadfast & Jace Arcitect of Thought. Main Phase 1: play Tropical Island, Cast Jace, Architect of Thoughts. Use -2 revealing Hallowed Fountain, Flooded Strand & Wrath of God, Sefris divides Hallowed Fountain in 1 pile and 2 others in other. Atraxa takes 2 card Pile. . Casts Atraxa , Coalition Relic and Phyrexian Scriptures, Targeting Atraxa. In attack Phase Ancient Greenwarden attacks Nekusar, no blocks. EOT, Atraxa triggers and Proliferates, Himself and Jace.
End of Atraxa turn 6.
Turn 22, Nekusar Hp 33: Draw Lier, Disciple of the Drowned & Swamp. Psychic Corrosion Triggers
Main Phase 1. Play Sunken Ruins, Casts Lier, Disciple of the Downed and Narset, Parter of Veils. Nekusar uses Narsets -2 Ability, sees 3 lands and Rod of Absorbtion. Then using Lier casts Windfall from his graveyard. Due to Narset each opponent discards their hand and draws 1 card, While Nekusar draws 7.
DrawsMillsEnd of Nekusar Turn 6.
Turn 23, Gaddock Hp 21. Draw Winter Orb… Gaddock Teeg on Battlefield… that means I screwed up. Let’s wind back the clock a bit. Nekusar didn’t play amything Illegal, but Atraxa Could have not Played Jace, nor Phyrexian Scriptures. So, Atraxa didn’t play Jace nor Phyrexian Scriptures, he played the Manastone and Rings of Brighthearth. Also Ancient Greenwarden hit 6, due to Mirari’s wake.
How Atraxas table looks really after turn 6, when Considering Gaddock was on table during his turn
Again… Turn 23 Gaddock HP21. Draw Winter Orb, due to Common Enemy nr.1 Nekusar He decides to not to play it.
Main Phase 1. Play Lair of Hydrs tapped to battlefield. Desperate move to take down as much as he can, Gaddock Attacks with all toward Narset, Nekusar want’s to keep Narset on battlefield so he must block Gaddock and 1 other. Nekusar himself blocks Rhys and Lier Blocks Gaddock. Gaddock uses Quirion Ranger to Untap Rhys and make a 1/1 token, before he bounces Rhys Sefris asks him to let Rhys die for Mimic Vat Promising he can remove Psychic Corrosion on his turn.. Gaddock agrees and Ends his turn.
Forgot 1/1 Elf token from Pic. End of Gaddock Turn 6.
Turn 24 Sefris Hp 21: Upkeep Land Tax activates, No basic lands left. Draw Solemn Simulacrum. Main Phase 1. Use Crypt Agadeem for 36xB mana. Cast Panharmonicon, 32, Cast Solemn Simulacrum, (Deck has 10 Cards) 28, mana left use 3 black from pool and 2 others to cast commander , 25 in pool, Unearth Corpse Connoiseeur, No good targets in deck so none chosen, 22 mana in in pool, pay 3 to activate Mimic Vat, 19, Equip Nim Deathmantle to Corpse Connoisseur.
Attack phase, Mana pool is emptied. Corpse Connoisseur and Rhys token attack toward Narset. Being Tapped out and with no Hand, Nekusar can see that Sefris has no combat trick up in his sleeve, so he Rather keeps Narset and blocks both Nekusar dying as he blocks Corpse Connoisseur. As Rhys Token dies Sefris Ventures and gets a Treasure token.
End of Turn, Corpse Connoisseur goes to Exile, Atraxa Activates Coalition Relics Charge Counter Ability and Uses Rings to get another.
End of Round 6. That Gaddock token is Green elf aside from what you see..
Turn 25 Atraxa HP 20, Draw Teferi, Temporal Archmage. Main Phase 1. Play a land from Graveyard. Cast Teferi, Temporal Archmage 12 mana still available from lands. Use +1 And copy it using Rings of Brighthearth. First check shows, Jace, Vryn’s Prodigy and Kiora, Master of the Depths, as Jace is Creature it will take full turn until he is udable, Taking Kiora. Second one is Portcullis and Sol Ring, Taking Portcullis.
Atraxa Attacks Nekusar with Ancient Greenwarden and Narset with Araxa, due to Mirari’s Wake Atraxa deals 5 damage with Lifelink, Narset is gone, Lier does not block Greenwarden and Nekusar takes 6 damage.
Main Phase 2. Cast Portcullis and Kiora, Master of thr Depths. With only 12 cards on his deck, Atraxa is worried about being milled. So using Kiora’s +1 instead of drawing more. As he only has 1 tapped creature there is no gain on copying this ability. End of Turn Atraxa Profilirates, + 1 Counter to both Planeswalkers.
End of Atraxa Turn 6.
Turn 26. Nekusar, Hp 26. Takes 1 Damage from Mana Vault on Untap step. On Upkeep cast Vampiric Tutor with Flashback to look for a card to draw. Tutors Reforge the Soul and casts it for Miracle cost.
New handsMills.
As all other players are now with no deck, Nekusar does not play anything else and passes the turn so others can die drawing from noncards left on their deck.
The Winner is Nekusar! Psychic Corrosion and Lier really made the game.
This really showed me how my decks need more spot removal.
This deck requires more though, than I originally out in it. At first it seems like I just put the best mill cards I had and though that would work as a deck.
This Control deck is designed to take control of the board using reanimation. Only Infinite combo that this deck one Day shall have is to have Infinite Ventures, that if succesfull should win the game.
While I’m sure other Commanders could be used, this deck was build around Precon, that used Sefris, so no other Commander would work as well as he does in this deck.
Mana Curve
Classifying deck by Function of cards in it.
Venture Cards
Reanimation
Here Living Death has a nice synergia with Revivify, as well as Sun titan with Animate Dead and Necromancy.
Gravetutors
Removal
Other means to discard Creatures
Creatures that needs to be killed
Clones
Clues
Sac Engines
Extra triggers
Others
Mana Boost
Nonbasic Lands
Basic Lands
Ill add the segment of future changed later
One card this deck for sure requires is Acererak, as with Omniscience it could activate unlimited Ventures, and it also works with Sun Titan.